Search results for author:"Yu-Ju Lin"
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Educational Technology & Society Vol. 18, No. 4 pp. 486–497
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning...
International Journal of Online Pedagogy and Course Design Vol. 5, No. 2 (April 2015) pp. 58–72
The Internet offers easy access to open resources, especially for educational use. However, the quality of open resources has been constantly criticized (). The purpose of this study was to examine English-as-a-Second-Language (ESL) open educational ...
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 335–350
The current study aimed at investigating how mobile seamless technology can be used to enhance the pragmatic competence of learners of Chinese as a second language (CSL). 34 overseas CSL learners participated in this study. They were randomly...
Computers & Education Vol. 125, No. 1 (October 2018) pp. 74–85
This study investigated whether applying enhanced open educational resource (OER) videos in English-as-a-Foreign-Language (EFL) classes could improve university students' multicultural competence, and it also explored their perceptions of OERs. The...
Effects of Different Text Display Types on Reading Comprehension, Sustained Attention and Cognitive Load in Mobile Reading Contexts
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 553–571
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different...
Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2743–2747
The current tracking system for pre-service teachers’ field experiences is mainly for administrative purpose. In this paper, we propose a web-based tracking system that incorporates students’ assessment in place of the current system. ...
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 204–216
This study aimed to understand how children collaborated to create their own stories in a 3D virtual reality (VR) environment and to explore whether there were any gender-related differences in this learning setting. A total of 65 students (38...
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 2713–2719
In this research we developed a pedagogical content knowledge (PCK) sharing system to support a teaching practicum course which was taken by 49 students being trained to become Chinese language arts teachers at secondary schools. The system...
Calculating Overall Subsidies for Special Education by Acquiring Information from Individual Students
Online Submission Vol. 7, No. 1 (2014) pp. 60–68
The ideal of public education is to provide each student with equal opportunity to effectively learn what he or she needs to learn. However, because students are born unequally, additional resources should be allocated for assisting students with...
USABILITY TESTING OF JAPANESE CAPTIONS SEGMENTATION SYSTEM TO SCAFFOLD BEGINNERS TO COMPREHEND JAPANESE VIDEOS
International Journal of Cyber Society and Education Vol. 6, No. 1 (Jun 30, 2013) pp. 1–14
A major learning difficulty of Japanese foreign language (JFL) learners is the complex composition of two syllabaries, hiragana and katakana, and kanji characters adopted from logographic Chinese ones. As the number of Japanese language learners...
Mobile-Device-Supported Problem-Based Computational Estimation Instruction for Elementary School Students
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 55–69
This study implemented a three-stage problem-based estimation instruction scenario and combined it with mobile technology to provide elementary teachers with an effective e-tool for observing student estimation and leading effective class or group...
Online Reflective Writing Mechanisms and Its Effects on Self-Regulated Learning: A Case of Web-Based Portfolio Assessment System
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1647–1664
The purpose of the present study was to design reflective writing mechanisms in a web-based portfolio assessment system and evaluate its effects on self-regulated learning. Participants were two classes of juniors majoring in data processing and...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...