Search results for author:"Yu Liu"
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Journal of Interactive Learning Research Vol. 13, No. 4 (2002) pp. 311–337
Engaging students as multimedia designers extends multimedia authoring by placing students in a designer's position. Instead of merely learning the technical skills and creating a project, the designers need to consider such issues as the needs of...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3472–3474
In response to school-needs and state-requirements, the University of Northern Colorado's PT3 grant redesigned the two one-credit requisite educational technology courses for the undergraduate teacher preparation programs. The first course redesign...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4464–4467
This study investigated the effects of personalized computer-based instruction (CBI) on the achievement and attitudes concerning arithmetic problems and two-step mathematics word problems of 104 middle school American students from a predominately...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2925–2926
Most educational software in mathematics still focus on the traditional "drill and practice" approach and seldom incorporate any strategies into the instructional programs. This demonstration will present the process of designing and developing a...
Jung Won Hur; Thomas Brush; Kyong-Jee Kim; Ashley Tan; Gina Dysard; Xiaojing Liu; Yu Feng; Ugur Kale; Lixin Chen; John Saye
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2259–2260
This presentation describes patterns of collaborative reflection in an online forum. Twenty secondary social teachers, who completed a two-week workshop on problem- based history inquiry in the summer of 2003, participated in an online forum during...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3564–3565
One of the main challenges in preparing teachers to integrate technology in classrooms is helping them overcome barriers created by what can only be described as a "techie" vocabularies. Examples are as common as hearing terms such as LCD projection,...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3469–3471
This study describes the results of an Attitude Toward Computer Use Survey (ATCUS). More than 1,000 pre-service teachers completed the survey as part of the University of Northern Colorado's Preparing for Tomorrow's Teacher to Use Technology (PT3)...
Design and Development of Web-based Peer Review System for Enhancing Students’ Audience Awareness and Reflective Thoughts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2265–2270
The major purpose of this study is to introduce the design and development of an on-line peer review system, named happy writing on-line workshop, to enhance students’ audience awareness and reflective thoughts in writing courses. This on-line...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1701–1702
This study will investigate the effects of using different forms of peer feedback on undergraduate student performance and attitudes. The basic design consists three feedback conditions: providing Checklist Feedback and receiving Checklist Feedback (...
A Study on the Enhancement of Students' Writing Performance through Peer review with Discussion in a Wireless Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6231–6236
Peer review and discussion has the potential to support students to hold effective audience awareness, and then enhance students' writing performances. Wireless learning environment can provide students with multiple interaction channels for the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1667–1670
Most educational software in mathematics seldom incorporates any strategies into the instructional programs. This presentation will introduce a personalized computer-based instructional program in mathematics word problems, share the results of...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 965–966
Co-teaching involves two or more professionals share responsibility for planning, delivering, and assessing instruction. Research has found that co-teaching improves student academic achievement and social interactions. As a result, many inclusive...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 434–440
In this pilot, we try to construct a web-based forum and community scale (hereinafter referred as "WFCS"). According to related studies, we adapted five factors about attitudes toward web-based forum and implemented two factors about attitudes...
World Conference on Educational Media and Technology 2001 (2001) pp. 1139–1144
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
An Overview of Technology Integration Experiences among Faculty Fellows at the University of Northern Colorado
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3240–3242
The Preparing Tomorrow's Teachers to Use Technology (PT3) project team at the University of Northern Colorado (UNC) has worked with 42 faculty fellows over the past three years in order to help them model technology integration in their classrooms....
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2743–2747
The current tracking system for pre-service teachers’ field experiences is mainly for administrative purpose. In this paper, we propose a web-based tracking system that incorporates students’ assessment in place of the current system. ...
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Computers & Education Vol. 55, No. 2 (September 2010) pp. 630–643
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school...
Topics: Learning Outcomes
Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 43–50
This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No significant differences were found between groups with or...
Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 51–57
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a...
Facilitating students' global perspectives: Collaborating with international partners using Web 2.0 technologies
Peggy A. Ertmer; Timothy J. Newby; Ji Hyun Yu; Wei Liu; Annette Tomory; Young Mi Lee; Emine Sendurur; Polat Sendurur
Internet and Higher Education Vol. 14, No. 4 (September 2011) pp. 251–261
This research was designed to explore the impact of a wiki-based international collaboration project on pre-service teachers' 1) cultural competencies, 2) comfort using technology, including Web 2.0 tools, to interact and collaborate with unknown...
International Journal of Distance Education Technologies Vol. 13, No. 1 (2015) pp. 103–123
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum ...
Computers & Education Vol. 56, No. 1 (January 2011) pp. 300–311
This study examined the impact of animation interactivity on novices’ learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer’s multimedia design principles as well as...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Web-based synchronized multimedia lecture system design for teaching/learning Chinese as second language
Computers & Education Vol. 50, No. 3 (April 2008) pp. 693–702
In the past decade, the use of computer technology for language instruction has expanded rapidly. In Taiwan, overseas students whose native languages are not Chinese mostly get trouble in learning and communicating particularly during the first year ...
Assessment of programming language learning based on peer code review model: Implementation and experience report
Computers & Education Vol. 59, No. 2 (September 2012) pp. 412–422
The traditional assessment approach, in which one single written examination counts toward a student’s total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online...
Students' Confidence and Perceived Value for Participating in Cross-Cultural Wiki-Based Collaborations
Educational Technology Research and Development Vol. 59, No. 2 (April 2011) pp. 213–228
An international wiki-based collaboration was integrated into a large introductory educational technology course enrolling 346 students, divided into 43 teams. Student teams participated in a 5-week project in which they created wiki chapters about...
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 25–39
Theme-based learning (TBL) refers to learning modes which adopt the following sequence: (a) finding the theme; (b) finding a focus of interest based on the theme; (c) finding materials based on the focus of interest; (d) integrating the materials to ...
Computers in the Schools Vol. 25, No. 3 (October 2008) pp. 243–258
A Web mashup is an application that combines data and functionality from more than one source. By bringing disparate data together in ways that enable users to do new things or accomplish common tasks with newfound efficiency, mashups are rapidly...
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 5 (Oct 13, 2013) pp. 32–36
Unlike doctors, teachers are not able to carry out personality analysis and teaching diagnosis via using various tools and data. So how can we build the exact teaching environment, collect the data of study process, and perform the evidence-based...
Annual Meeting of the American Educational Research Association 2002 (April 2002)
A computerized adaptive test (CAT) administration usually requires a large supply of items with accurately estimated psychometric properties, such as item response theory (IRT) parameter estimates, to ensure the precision of examinee ability...
Chenn-Jung Huang; Ming-Chou Liu; Kuo-En Chang; Yao-Ting Sung; Tz-Hau Huang; Chun-Hua Chen; Hung-Yen Shen; Kuo-Liang Huang; Jia-Jian Liao; Kai-Wen Hu; Yun-Cheng Luo; Tun-Yu Chang
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 126–138
With rapid advances in the development of information technology, information access has become central to life in the 21st century. In recent years, the development of useful learning-assistance systems has become a popular topic in literature....
Organizational factors’ effects on the success of e-learning systems and organizational benefits: An empirical study in Taiwan
International Review of Research in Open and Distance Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
Does Gender Influence Emotions Resulting from Positive Applause Feedback in Self-Assessment Testing? Evidence from Neuroscience
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 337–350
Computerized self-assessment testing can help learners reflect on learning content and can also promote their motivation toward learning. However, a positive affective state is the key to achieving these learning goals. This study aims to examine...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 177–187
In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn ...
Collaborative Professional Development of Mentor Teachers and Pre-Service Teachers in Relation to Technology Integration
Journal of Educational Technology & Society Vol. 18, No. 3 pp. 161–172
This study examines the collaborative professional development (CPD) of three pairs of mentor teachers and pre-service teachers in a junior high school. Of particular focus is the integration of technology into instruction, by using technological...
A New Presentation and Exploration of Human Cerebral Vasculature Correlated with Surface and Sectional Neuroanatomy
Wieslaw L. Nowinski; Arumugam Thirunavuukarasuu; Ihar Volkau; Yevgen Marchenko; Bivi Aminah; Arnaud Gelas; Su Huang; Looi Chow Lee; Jimin Liu; Ting Ting Ng; Natalia G. Nowinska; Guoyu Yu Qian; Fiftarina Puspitasari; Val M. Runge
Anatomical Sciences Education Vol. 2, No. 1 (2009) pp. 24–33
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a...
The Effects of Online Discussion Forum Aggressive Messages and Cognitive Distortion on Users' Negative Affect and Aggression
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 238–245
This research is comprised of two studies designed to explore the effects of online discussion forum aggressive messages and Internet cognitive distortion on users' negative affect and aggression. The results of study 1 revealed 69 users could...
Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2137–2144
This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold,...
Topics: Information Technology Education
Silvia Wen-Yu Lee; Chin-Chung Tsai; Ying-Tien Wu; Meng-Jung Tsai; Tzu-Chien Liu; Fu-Kwun Hwang; Chih-Hung Lai; Jyh-Chong Liang; Huang-Ching Wu; Chun-Yen Chang
International Journal of Science Education Vol. 33, No. 14 (2011) pp. 1893–1925
Internet-based science learning has been advocated by many science educators for more than a decade. This review examines relevant research on this topic. Sixty-five papers are included in the review. The review consists of the following two major...
Innovations in Education and Teaching International Vol. 42, No. 4 (November 2005) pp. 337–348
A web-based learning system has been developed to facilitate question-posing, peer-assessing, item-viewing and drill-and-practice learning activities. In this paper, the pedagogical basis underlying the design and development of the system is...
IEEE Transactions on Education Vol. 54, No. 2 (May 2011) pp. 255–262
An introductory course for humanoid robot motion realization for undergraduate and graduate students is presented in this study. The basic operations of AX-12 motors and the mechanics combination of a 16 degrees-of-freedom (DOF) humanoid robot are...
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 206–219
Educational affordances are worthy of being explored because the affordances of Information and Communication Technologies (ICT) provide the pedagogical effects for promoting cognitive acceleration, increasing the self-management of students,...
Aberrant Learning Achievement Detection Based on Person-Fit Statistics in Personalized e-Learning Systems
Educational Technology & Society Vol. 14, No. 1 (2011) pp. 107–120
A personalized e-learning service provides learning content to fit learners' individual differences. Learning achievements are influenced by cognitive as well as non-cognitive factors such as mood, motivation, interest, and personal styles. This...
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 161–175
Despite their successful use in many conscientious studies involving outdoor learning applications, mobile learning systems still have certain limitations. For instance, because students cannot obtain real-time, context-aware content in outdoor...
Mining Formative Evaluation Rules Using Web-Based Learning Portfolios for Web-Based Learning Systems
Educational Technology & Society Vol. 9, No. 3 (2006) pp. 69–87
Learning performance assessment aims to evaluate what knowledge learners have acquired from teaching activities. Objective technical measures of learning performance are difficult to develop, but are extremely important for both teachers and...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) p. 1243
While research discloses effective communication and argumentation as one of the most essential human factors contributing to the quality of health care, pre-service medical personnel often experiences difficulties of making strong arguments. This...
The preferred situational context scenario type for drama based learning experience in digital theater.
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality