Search results for author:"Yu Liu"
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Online Technologies in STEM Education
Zi-Yu Liu; Elena Chubarkova; Marina Kharakhordina
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 15 (Aug 14, 2020) pp. 20–32
STEM education has become the normative base for teaching natural sciences, physical-mathematical disciplines and engineering sciences in a number of coun-tries. This technique has become the basis for a series of reforms for secondary and higher...
Language: English
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Using the Concept of Game-Based Learning in Education
Zi-Yu Liu; Zaffar Shaikh; Farida Gazizova
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 14 (Jul 31, 2020) pp. 53–64
A modern school deals with a generation of students who were born and grown up in a digital environment and require other teaching methods. Changes in the technological and social conditions of modern society need new professional skills, which are...
Language: English
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Online Learning Platforms: Reconstructing Modern Higher Education
Zi-Yu Liu; Natalya Lomovtseva; Elena Korobeynikova
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 13 (Jul 10, 2020) pp. 4–21
Online learning platforms play an important role in modern education. However, they may not be sufficiently represented in educational institutions. In this regard, the research objectives are set, namely: organize a comparative analysis of several...
Language: English
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Using Internet Resources for Remote Language Learning
Zi-Yu Liu; Natalya Spitsyna; Svetlana Zubanova; Aygun Vekilova
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 13 (Jul 10, 2020) pp. 22–33
Distance learning plays an important role in modern education, including the study of foreign languages. In this regard, the objectives of this study have been formed. Namely, to conduct a survey among university students on the topic of remote...
Language: English
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Intelligent Knowledge Service System Based on Depression Monitoring of College Students
Huina Yu; Guihong Zhang; Jiali Liu; Kai Li
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 12 (Jun 27, 2019) pp. 71–84
The number of college students suffering from depression has increased in recent years. In order to help the college student administration departments understand students' psychological state of depression better and keep college students mentally...
Language: English
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An Audience Involved Digital Learning Theater in The Classroom to Improve Learning Achievement
Chia-Ying Lee; Su-Hang Yang; Yu-Tzu Liu; Sung-En Chen; Gwo-Dong Chen
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
Topics: Virtual reality learning environments, Participatory learning and media
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Design of Programming Experiment Course Platform Based on MOOCs
Yu Zhao; Lifeng Guo; Hongxin Liu; Wenbin Zheng
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 10 (May 30, 2019) pp. 208–216
It is the flourishing development of MOOCs that brings new mode of educa-tion. The paper focuses on the improvement of the teaching methods of pro-gramming experiment course in the environment of MOOCs, the develop-ment of experimental platform for...
Language: English
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Data Mining-based Design and Implementation of College Physical Education Performance Management and Analysis System
Yimeng Fan; Yu Liu; Haosong Chen; Jianlong Ma
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 6 (Mar 29, 2019) pp. 87–97
The purpose of this paper was to effectively apply data mining technology to sci-entifically analyze the students' physical education (PE) performance so as to serve the physical teaching. The methodology adopted in this paper was to apply ASP.NET 3-...
Language: English
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The preferred situational context scenario type for drama based learning experience in digital theater.
Mahesh Udayanga Liyanawatta; Yu-fang Liu; Yu-Tzu Liu; Yen-Hua Chen; Gwo-dong Chen
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
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A digital theater for drama based learning in the classroom
Sung-en Chen; Yuan-Fu Lou; Wei-Yi Wu; Yu-Fang Liu; Gwo-dong Chen
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
Topics: Authentic, contextualized, and real-world learning, Virtual reality learning environments, Augmented Reality
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A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts
Rustam Shadiev; Wu-Yuin Hwang; Tzu-Yu Liu
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 217–231
We designed an English as a foreign language (EFL) learning activity supported by smart watches to combine EFL learning with physical exercise such as walking around the school community. We tested the feasibility of our approach to facilitate EFL...
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Investigating the Effectiveness of a Learning Activity Supported by a Mobile Multimedia Learning System to Enhance Autonomous EFL Learning in Authentic Contexts
Rustam Shadiev; Wu-Yuin Hwang; Tzu-Yu Liu
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 893–912
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/...
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A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Jerry Chih-Yuan Sun; Gwo-Jen Hwang; Yu-Yan Lin; Shih-Jou Yu; Liu-Cheng Pan; Ariel Yu-Zhen Chen
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
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A social network analysis on elementary student engagement in the networked creation community
Chen-Chung Liu; Yu-Chi Chen; Shu-Ju Diana Tai
Computers & Education Vol. 115, No. 1 (December 2017) pp. 114–125
The recent development of social networking tools has enabled students to collaborate to learn in the social constructivists' approach. Yet, the learning process in the networked creation community involves complex dynamics of social networking...
Language: English
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Scientific modeling with mobile devices in high school physics labs
Chia-Yu Liu; Chao-Jung Wu; Wing-Kwong Wong; Yunn-Wen Lien; Tsung-Kai Chao
Computers & Education Vol. 105, No. 1 (February 2017) pp. 44–56
Scientific modeling is thought to help students understand the world and scientific phenomenon. Science laboratory in school should provide well-designed activities to promote students' model building skills. Thus, this study aims to propose...
Language: English
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A Diagnostic-Remediation Teaching System for Enhancing Elementary Students' Science Listening Comprehension
Sheau-Wen Lin; Yu Liu
International Journal of Science and Mathematics Education Vol. 15, No. 8 (2017) pp. 1485–1500
The purpose of this study was to explore elementary students' listening comprehension changes using a Web-based teaching system that can diagnose and remediate students' science listening comprehension problems during scientific inquiry. The 3...
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Application of poly(aspartic acid-citric acid) copolymer compound inhibitor as an effective and environmental agent against calcium phosphate in cooling water systems
Yu-ling Zhang; Cai-xia Zhao; Xiao-dong Liu; Wei Li; Jiao-long Wang; Zhi-guang Hu
Journal of Applied Research and Technology Vol. 14, No. 6 (December 2016) pp. 425–433
Poly(aspartic acid-citric acid) copolymer (PAC) is a new product of poly(carboxylic acid) scale inhibitor. The study aims to develop a “green” water treatment agent for calcium phosphate scale. The article compares the efficiency of three polymeric...
Language: English
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The effects of high/low interactive electronic storybooks on elementary school students’ reading motivation, story comprehension and chromatics concepts
Gloria Yi-Ming Kao; Chin‐Chung Tsai; Chia-Yu Liu; Cheng-Han Yang
Computers & Education Vol. 100, No. 1 (September 2016) pp. 56–70
Providing e-books does not automatically increase readers’ comprehension. E-books must be designed to facilitate students’ learning effects. We designed two versions (high/low interactive) of the electronic picture book titled “Color Monster’s...
Language: English
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Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences
Tsung-Yu Liu
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 724–744
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, ...
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The effectiveness of private tutoring in China with a focus on class-size
Yu Zhang; Junyan Liu
International Journal of Educational Development Vol. 46, No. 1 (January 2016) pp. 35–42
This paper endeavours to shed light on the effect of private tutoring for Mathematics, Chinese and English in various kinds of class-size on students’ performances in the National College Entrance Exam (NCEE) in China. To achieve this, it draws upon ...
Language: English
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Social Constructivist Approach to Web-Based EFL Learning: Collaboration, Motivation, and Perception on the Use of Google Docs
Sarah Hsueh-Jui Liu; Yu-Ju Lan
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 171–186
This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of English-as-a-Foreign Language (EFL) students were...
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Word-Processor or Pencil-and-Paper? A Comparison of Students' Writing in Chinese as a Foreign Language
Yu Zhu; Shiu-Kee Mark Shum; Shek-Kam Brian Tse; Jinghui Jack Liu
Computer Assisted Language Learning Vol. 29, No. 3 (2016) pp. 596–617
A study is reported of the performance and attainment of 32 students from overseas studying elementary Chinese as a foreign language (CFL) in a Chinese university. With an AB-BA design, they were asked to use two forms of writing media to present...
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Verification of Social Network Site Use Behavior of the University Physical Education Students
Li-Wei Liu; Chia-Ming Chang; Hsiu-Chin Huang; Yu-Liang Chang
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 4 (2016) pp. 793–805
This study aims to explore the relationships among performance expectancy, effort expectancy, social influence, facilitating condition, behavioral intention and use behavior of university physical education students in Taiwan. Moreover, it also...
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Motivational Factors of Game-based Learning for Urban Students: A Relational Approach in Game Design
Yu Liu
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2710–2716
Researchers have revealed that educational games did not always provide positive results in mathematics (Panoutsopoulos & Sampson, 2012). While many educational games apply flow theory (Csikszentmihalyi, 1975) to integrate competence and enjoyment...
Topics: mathematics education, Students, Games
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The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum
Kuo-Yu Liu
International Journal of Distance Education Technologies Vol. 13, No. 1 (2015) pp. 103–123
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum ...
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Task Design and Its Induced Learning Effects in a Cross-Institutional Blog-Mediated Telecollaboration
Wen-Chun Chen; Yu-Chih Doris Shih; Gi-Zen Liu
Computer Assisted Language Learning Vol. 28, No. 4 (2015) pp. 285–305
This research investigated if and how the instructional design affected the learning outcome in a blog-mediated project, namely students' communicative writing in the social media. Thirty-four college-level English learners from two universities in...
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English for Scientific Purposes (EScP): Technology, Trends, and Future Challenges for Science Education
Gi-Zen Liu; Wan-Yu Chiu; Chih-Chung Lin; Neil E. Barrett
Journal of Science Education and Technology Vol. 23, No. 6 (December 2014) pp. 827–839
To date, the concept of English for Specific Purposes has brought about a great impact on English language learning across various disciplines, including those in science education. Hence, this review paper aimed to address current English language...
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A Study of Facilitating Cognitive Processes with Authentic Support
Rustam Shadiev; Wu-Yuin Hwang; Yueh-Min Huang; Tzu-Yu Liu
International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) 2014 (December 2014)
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, ...
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A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Han-Yu Sung; Gwo-Jen Hwang; Shih-Yu Liu; I-hsu Chiu
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Language: English
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EXPLORING USERS’ INTENTION TO USE HEALTH INFORMATION ON A BULLETIN BOARD SYSTEM
Ying-Chieh Liu; Yu-An Huang; Ming-Yueh Wang
International Journal of Cyber Society and Education Vol. 7, No. 1 (Jun 30, 2014) pp. 89–96
This study forms an intact model to present a holistic view of users’ intention to use health information on the Internet. A survey was conducted to collect 339 questionnaires to validate the proposed model. The results reveal the following: (a)...
Language: English
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Generalized SSPRT for Fault Identification and Estimation of Linear Dynamic Systems Based on Multiple Model Algorithm
Ji Zhang; Yu Liu; Xuguang Li
Journal of Applied Research and Technology Vol. 12, No. 3 (June 2014) pp. 409–421
The generalized Shiryayev sequential probability ratio test (SSPRT) is applied to linear dynamic systems for single fault isolation and estimation. The algorithm turns out to be the multiple model (MM) algorithm considering all the possible model...
Language: English
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The Influence of Clickers Use on Metacognition and Learning Outcomes in College English Classroom
Yu Zhonggen; Chang Liu
International Journal of Information and Communication Technology Education Vol. 10, No. 2 (April 2014) pp. 50–61
Use of Clickers in classroom teaching and learning has become growingly popular in USA. This study aims to identify whether use of Clickers in college English class can improve learners' English proficiency and enhance students' awareness of...
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Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
Yu Liu
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2137–2144
This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold,...
Topics: Information Technology Education
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A review of using eye-tracking technology in exploring learning from 2000 to 2012
Meng-Lung Lai; Meng-Jung Tsai; Fang-Ying Yang; Chung-Yuan Hsu; Tzu-Chien Liu; Silvia Wen-Yu Lee; Min-Hsien Lee; Guo-Li Chiou; Jyh-Chong Liang; Chin-Chung Tsai
Educational Research Review Vol. 10, No. 1 (December 2013) pp. 90–115
This study aims to disclose how eye-tracking technology has been applied to studies of learning, and what eye movement measures have been used for investigations by reviewing studies that have employed the eye-tracking approach. A total of 81 papers ...
Language: English
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Making Argumentation Visible: Script, Action!
Ying-Hsiu Liu; Fan-Yu Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) p. 1243
While research discloses effective communication and argumentation as one of the most essential human factors contributing to the quality of health care, pre-service medical personnel often experiences difficulties of making strong arguments. This...
Topics: Instructional Design, Tools & Systems, Implementation Examples & Issues
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Learning Dynamics Analysis Based on Computer-Human Interaction
Sheng Yang; Lei Guo; Wensen Yu; Changyong Liu; Shimin Meng
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 5 (Oct 13, 2013) pp. 32–36
Unlike doctors, teachers are not able to carry out personality analysis and teaching diagnosis via using various tools and data. So how can we build the exact teaching environment, collect the data of study process, and perform the evidence-based...
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Single Maneuvering Target Tracking in Clutter Based on Multiple Model Algorithm with Gaussian Mixture Reduction
Ji Zhang; Yu Liu
Journal of Applied Research and Technology Vol. 11, No. 5 (October 2013) pp. 641–652
The measurement origin uncertainty and target (dynamic or/and measurement) model uncertainty are two fundamental problems in maneuvering target tracking in clutter. The multiple hypothesis tracker (MHT) and multiple model (MM) algorithm are two well-...
Language: English
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Learning through Playing: The Relationship between Learning Outcomes and Experiences
Meng-Tzu Cheng; TzuFen Su; Wei-Yu Huang; Jhih-Hao Chen; Li-Ying Liu
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
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Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
Yu Liu; Jay Rojewski
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 51–57
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a...
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Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Yu Liu; Jay Rojewski
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 43–50
This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No significant differences were found between groups with or...
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Efficient Personalized Mispronunciation Detection of Taiwanese-Accented English Speech Based on Unsupervised Model Adaptation and Dynamic Sentence Selection
Chung-Hsien Wu; Hung-Yu Su; Chao-Hong Liu
Computer Assisted Language Learning Vol. 26, No. 5 (2013) pp. 446–467
This study presents an efficient approach to personalized mispronunciation detection of Taiwanese-accented English. The main goal of this study was to detect frequently occurring mispronunciation patterns of Taiwanese-accented English instead of...
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Factors Influencing Women's Attitudes towards Computers in a Computer Literacy Training Program
Sung-Lu Chang; Ruey S. Shieh; Eric Zhi-Feng Liu; Pao-Ta Yu
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 177–187
In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn ...
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Organizational factors’ effects on the success of e-learning systems and organizational benefits: An empirical study in Taiwan
Ying Liu; Yu-An Huang; Chad Lin
International Review of Research in Open and Distance Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
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Organizational Factors' Effects on the Success of E-Learning Systems and Organizational Benefits: An Empirical Study in Taiwan
Ying Chieh Liu; Yu-An Huang; Chad Lin
The International Review of Research in Open and Distributed Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
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Assessment of programming language learning based on peer code review model: Implementation and experience report
Yanqing Wang; Hang Li; Yuqiang Feng; Yu Jiang; Ying Liu
Computers & Education Vol. 59, No. 2 (September 2012) pp. 412–422
The traditional assessment approach, in which one single written examination counts toward a student’s total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online...
Language: English
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Enriching Co-Teaching: A study on collaboration with wiki
Fan-Yu Lin; Liu Ying-Hsiu
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 965–966
Co-teaching involves two or more professionals share responsibility for planning, delivering, and assessing instruction. Research has found that co-teaching improves student academic achievement and social interactions. As a result, many inclusive...
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The Effects of Online Discussion Forum Aggressive Messages and Cognitive Distortion on Users' Negative Affect and Aggression
Yu-Tzu Chiang; Sunny S. J. Lin; Eric Zhi-Feng Liu
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 238–245
This research is comprised of two studies designed to explore the effects of online discussion forum aggressive messages and Internet cognitive distortion on users' negative affect and aggression. The results of study 1 revealed 69 users could...
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Adaptively Ubiquitous Learning in Campus Math Path
Shu-Chuan Shih; Bor-Chen Kuo; Yu-Lung Liu
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 298–308
The purposes of this study are to develop and evaluate the instructional model and learning system which integrate ubiquitous learning, computerized adaptive diagnostic testing system and campus math path learning. The researcher first creates a...
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Educational Affordances of a Ubiquitous Learning Environment in a Natural Science Course
Tan-Hsu Tan; Min-Sheng Lin; Yu-Ling Chu; Tsung-Yu Liu
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 206–219
Educational affordances are worthy of being explored because the affordances of Information and Communication Technologies (ICT) provide the pedagogical effects for promoting cognitive acceleration, increasing the self-management of students,...
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Facilitating students' global perspectives: Collaborating with international partners using Web 2.0 technologies
Peggy A. Ertmer; Timothy J. Newby; Ji Hyun Yu; Wei Liu; Annette Tomory; Young Mi Lee; Emine Sendurur; Polat Sendurur
Internet and Higher Education Vol. 14, No. 4 (September 2011) pp. 251–261
This research was designed to explore the impact of a wiki-based international collaboration project on pre-service teachers' 1) cultural competencies, 2) comfort using technology, including Web 2.0 tools, to interact and collaborate with unknown...
Language: English