Search results for author:"Yu Liu"
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Motivational Factors of Game-based Learning for Urban Students: A Relational Approach in Game Design
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2710–2716
Researchers have revealed that educational games did not always provide positive results in mathematics (Panoutsopoulos & Sampson, 2012). While many educational games apply flow theory (Csikszentmihalyi, 1975) to integrate competence and enjoyment...
Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2137–2144
This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold,...
Topics: Information Technology Education
Single Maneuvering Target Tracking in Clutter Based on Multiple Model Algorithm with Gaussian Mixture Reduction
Journal of Applied Research and Technology Vol. 11, No. 5 (October 2013) pp. 641–652
The measurement origin uncertainty and target (dynamic or/and measurement) model uncertainty are two fundamental problems in maneuvering target tracking in clutter. The multiple hypothesis tracker (MHT) and multiple model (MM) algorithm are two well-...
Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 51–57
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a...
Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 43–50
This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No significant differences were found between groups with or...
A Diagnostic-Remediation Teaching System for Enhancing Elementary Students' Science Listening Comprehension
International Journal of Science and Mathematics Education Vol. 15, No. 8 (2017) pp. 1485–1500
The purpose of this study was to explore elementary students' listening comprehension changes using a Web-based teaching system that can diagnose and remediate students' science listening comprehension problems during scientific inquiry. The 3...
Generalized SSPRT for Fault Identification and Estimation of Linear Dynamic Systems Based on Multiple Model Algorithm
Journal of Applied Research and Technology Vol. 12, No. 3 (June 2014) pp. 409–421
The generalized Shiryayev sequential probability ratio test (SSPRT) is applied to linear dynamic systems for single fault isolation and estimation. The algorithm turns out to be the multiple model (MM) algorithm considering all the possible model...
Data Mining-based Design and Implementation of College Physical Education Performance Management and Analysis System
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 6 (Mar 29, 2019) pp. 87–97
The purpose of this paper was to effectively apply data mining technology to sci-entifically analyze the students' physical education (PE) performance so as to serve the physical teaching. The methodology adopted in this paper was to apply ASP.NET 3-...