Search results for author:"Yu Liu"
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Motivational Factors of Game-based Learning for Urban Students: A Relational Approach in Game Design
Yu Liu
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2710–2716
Researchers have revealed that educational games did not always provide positive results in mathematics (Panoutsopoulos & Sampson, 2012). While many educational games apply flow theory (Csikszentmihalyi, 1975) to integrate competence and enjoyment...
Topics: mathematics education, Students, Games
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Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
Yu Liu
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2137–2144
This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold,...
Topics: Information Technology Education
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Development and Construction of the Multimedia Web-Based Courses Based on ASP
Yu Wang; Jianbo Liu
Online Submission Vol. 4, No. 3 (2011) pp. 161–165
With the quick development of internet and computer technology, more and more information acquirers begin to more depend on the network, and for the transmission route of knowledge, the advantageous state of web-based courses becomes more and more...
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Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences
Tsung-Yu Liu
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 724–744
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, ...
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The Influence of Clickers Use on Metacognition and Learning Outcomes in College English Classroom
Yu Zhonggen; Chang Liu
International Journal of Information and Communication Technology Education Vol. 10, No. 2 (April 2014) pp. 50–61
Use of Clickers in classroom teaching and learning has become growingly popular in USA. This study aims to identify whether use of Clickers in college English class can improve learners' English proficiency and enhance students' awareness of...
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The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum
Kuo-Yu Liu
International Journal of Distance Education Technologies Vol. 13, No. 1 (2015) pp. 103–123
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum ...
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Single Maneuvering Target Tracking in Clutter Based on Multiple Model Algorithm with Gaussian Mixture Reduction
Ji Zhang; Yu Liu
Journal of Applied Research and Technology Vol. 11, No. 5 (October 2013) pp. 641–652
The measurement origin uncertainty and target (dynamic or/and measurement) model uncertainty are two fundamental problems in maneuvering target tracking in clutter. The multiple hypothesis tracker (MHT) and multiple model (MM) algorithm are two well-...
Language: English
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Personal Versus Cultural Cognitive Models of Design Creativity
Yu-Tung Liu
International Journal of Technology and Design Education Vol. 8, No. 2 (1998) pp. 185–95
Proposes a broader framework for understanding design creativity by distinguishing different levels of creativity, namely personal and social/cultural creativity, and their interaction. Within this framework, the possible role that the computer can...
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Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
Yu Liu; Jay Rojewski
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 51–57
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a...
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Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Yu Liu; Jay Rojewski
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 43–50
This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No significant differences were found between groups with or...
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The effectiveness of private tutoring in China with a focus on class-size
Yu Zhang; Junyan Liu
International Journal of Educational Development Vol. 46, No. 1 (January 2016) pp. 35–42
This paper endeavours to shed light on the effect of private tutoring for Mathematics, Chinese and English in various kinds of class-size on students’ performances in the National College Entrance Exam (NCEE) in China. To achieve this, it draws upon ...
Language: English
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Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Tsung-Yu Liu; Yu-Ling Chu
Computers & Education Vol. 55, No. 2 (September 2010) pp. 630–643
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school...
Language: English
Topics: Learning Outcomes
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A Diagnostic-Remediation Teaching System for Enhancing Elementary Students' Science Listening Comprehension
Sheau-Wen Lin; Yu Liu
International Journal of Science and Mathematics Education Vol. 15, No. 8 (2017) pp. 1485–1500
The purpose of this study was to explore elementary students' listening comprehension changes using a Web-based teaching system that can diagnose and remediate students' science listening comprehension problems during scientific inquiry. The 3...
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Middle School Students as Multimedia Designers: A Look at Their Cognitive Skills Development
Min Liu; Yu-ping Hsiao
World Conference on Educational Media and Technology 2001 (2001) pp. 1139–1144
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
Topics: Schools, Students, Middle School Education, Cognition, Multimedia
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Middle School Students as Multimedia Designers: A Project-Based Learning Approach
Min Liu; Yu-Ping Hsiao
Journal of Interactive Learning Research Vol. 13, No. 4 (2002) pp. 311–337
Engaging students as multimedia designers extends multimedia authoring by placing students in a designer's position. Instead of merely learning the technical skills and creating a project, the designers need to consider such issues as the needs of...
Topics: Middle School Education, Students, Cognition, Schools, Multimedia
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Statistical Indexes for Monitoring Item Behavior under Computer Adaptive Testing Environment
Renbang Zhu; Feng Yu; Su Liu
Annual Meeting of the American Educational Research Association 2002 (April 2002)
A computerized adaptive test (CAT) administration usually requires a large supply of items with accurately estimated psychometric properties, such as item response theory (IRT) parameter estimates, to ensure the precision of examinee ability...
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Investigating Knowledge Integration in Web-Based Thematic Learning Using Concept Mapping Assessment
Ming-Chou Liu; Jhen-Yu Wang
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 25–39
Theme-based learning (TBL) refers to learning modes which adopt the following sequence: (a) finding the theme; (b) finding a focus of interest based on the theme; (c) finding materials based on the focus of interest; (d) integrating the materials to ...
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Personalized Computer-Based Instruction and Student Performance on Mathematics Word Problems
Heng-Yu Ku; Pei-Lin Liu
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1667–1670
Most educational software in mathematics seldom incorporates any strategies into the instructional programs. This presentation will introduce a personalized computer-based instructional program in mathematics word problems, share the results of...
Topics: Mathematics, Learning Outcomes
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Making Argumentation Visible: Script, Action!
Ying-Hsiu Liu; Fan-Yu Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) p. 1243
While research discloses effective communication and argumentation as one of the most essential human factors contributing to the quality of health care, pre-service medical personnel often experiences difficulties of making strong arguments. This...
Topics: Instructional Design, Tools & Systems, Implementation Examples & Issues
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Investigating Adolescent Bloggers from the Perspective of Creative Subculture
Maiga Chang; Yu-Fang Chang; Eric Liu
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 31–45
This study focuses on the phenomenon of adolescent bloggers’ creativity from adolescent peers’ viewpoints. The participants are five twelve- to eighteen-year-old adolescent bloggers who continue managing their blogs. Online questionnaire and semi...
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Online Technologies in STEM Education
Zi-Yu Liu; Elena Chubarkova; Marina Kharakhordina
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 15 (Aug 14, 2020) pp. 20–32
STEM education has become the normative base for teaching natural sciences, physical-mathematical disciplines and engineering sciences in a number of coun-tries. This technique has become the basis for a series of reforms for secondary and higher...
Language: English
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Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment
Tsung-Yu Liu; Tan-Hsu Tan; Yu-Ling Chu
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 161–175
Despite their successful use in many conscientious studies involving outdoor learning applications, mobile learning systems still have certain limitations. For instance, because students cannot obtain real-time, context-aware content in outdoor...
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Organizational factors’ effects on the success of e-learning systems and organizational benefits: An empirical study in Taiwan
Ying Liu; Yu-An Huang; Chad Lin
International Review of Research in Open and Distance Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
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Generalized SSPRT for Fault Identification and Estimation of Linear Dynamic Systems Based on Multiple Model Algorithm
Ji Zhang; Yu Liu; Xuguang Li
Journal of Applied Research and Technology Vol. 12, No. 3 (June 2014) pp. 409–421
The generalized Shiryayev sequential probability ratio test (SSPRT) is applied to linear dynamic systems for single fault isolation and estimation. The algorithm turns out to be the multiple model (MM) algorithm considering all the possible model...
Language: English
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Aberrant Learning Achievement Detection Based on Person-Fit Statistics in Personalized e-Learning Systems
Ming-Tsung Liu; Pao-Ta Yu
Educational Technology & Society Vol. 14, No. 1 (2011) pp. 107–120
A personalized e-learning service provides learning content to fit learners' individual differences. Learning achievements are influenced by cognitive as well as non-cognitive factors such as mood, motivation, interest, and personal styles. This...
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A Pilot Study of College Students' Attitudes toward Web-based Forum and Community
Eric Zhi-Feng Liu; Yu-Fang Chang
World Conference on Educational Media and Technology 2006 (June 2006) pp. 434–440
In this pilot, we try to construct a web-based forum and community scale (hereinafter referred as "WFCS"). According to related studies, we adapted five factors about attitudes toward web-based forum and implemented two factors about attitudes...
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Evaluation of the Benefits of Assistive Reading Software: Perceptions of High School Students with Learning Disabilities
Hsin-Yu Chiang; Chien-Hsiou Liu
Assistive Technology Vol. 23, No. 4 (2011) pp. 199–204
Using assistive reading software may be a cost-effective way to increase the opportunity for independent learning in students with learning disabilities. However, the effectiveness and perception of assistive reading software has seldom been...
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Enriching Co-Teaching: A study on collaboration with wiki
Fan-Yu Lin; Liu Ying-Hsiu
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 965–966
Co-teaching involves two or more professionals share responsibility for planning, delivering, and assessing instruction. Research has found that co-teaching improves student academic achievement and social interactions. As a result, many inclusive...
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Using the Concept of Game-Based Learning in Education
Zi-Yu Liu; Zaffar Shaikh; Farida Gazizova
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 14 (Jul 31, 2020) pp. 53–64
A modern school deals with a generation of students who were born and grown up in a digital environment and require other teaching methods. Changes in the technological and social conditions of modern society need new professional skills, which are...
Language: English
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A Web-Based Learning System for Question-Posing and Peer Assessment
Fu-Yun Yu; Yu-Hsin Liu; Tak-Wai Chan
Innovations in Education and Teaching International Vol. 42, No. 4 (November 2005) pp. 337–348
A web-based learning system has been developed to facilitate question-posing, peer-assessing, item-viewing and drill-and-practice learning activities. In this paper, the pedagogical basis underlying the design and development of the system is...
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The Development of Online Learning Styles Inventory: An Exploratory Study
Yu-Ching Liu; Yu-Chih Shih; Ryh-Wu Yeh
International Journal of Cyber Society and Education Vol. 3, No. 2 (Dec 30, 2010) pp. 99–116
This study intends to develop an online learning styles inventory. This paper reports the preliminary result of the development. We first developed 168 items, 105 items were selected for pilot study, and finally 64 items were chosen for the main...
Language: English
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Developing Peer Feedback Strategies for a Learning Environment
Pei-Lin Liu; Heng-Yu Ku
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1701–1702
This study will investigate the effects of using different forms of peer feedback on undergraduate student performance and attitudes. The basic design consists three feedback conditions: providing Checklist Feedback and receiving Checklist Feedback (...
Topics: Students, Educational Technology
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Web-based synchronized multimedia lecture system design for teaching/learning Chinese as second language
Herng-Yow Chen; Kuo-Yu Liu
Computers & Education Vol. 50, No. 3 (April 2008) pp. 693–702
In the past decade, the use of computer technology for language instruction has expanded rapidly. In Taiwan, overseas students whose native languages are not Chinese mostly get trouble in learning and communicating particularly during the first year ...
Language: English
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Social Constructivist Approach to Web-Based EFL Learning: Collaboration, Motivation, and Perception on the Use of Google Docs
Sarah Hsueh-Jui Liu; Yu-Ju Lan
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 171–186
This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of English-as-a-Foreign Language (EFL) students were...
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Online Learning Platforms: Reconstructing Modern Higher Education
Zi-Yu Liu; Natalya Lomovtseva; Elena Korobeynikova
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 13 (Jul 10, 2020) pp. 4–21
Online learning platforms play an important role in modern education. However, they may not be sufficiently represented in educational institutions. In this regard, the research objectives are set, namely: organize a comparative analysis of several...
Language: English
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The preferred situational context scenario type for drama based learning experience in digital theater.
Mahesh Udayanga Liyanawatta; Yu-fang Liu; Yu-Tzu Liu; Yen-Hua Chen; Gwo-dong Chen
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
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Design and Development of Personalized Computer-Based Instruction in Mathematics Word Problems
Pei-Lin Liu; Qin Chen; Ling Yang; Heng-Yu Ku
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2925–2926
Most educational software in mathematics still focus on the traditional "drill and practice" approach and seldom incorporate any strategies into the instructional programs. This demonstration will present the process of designing and developing a...
Topics: Instructional Design, Mathematics
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Task Design and Its Induced Learning Effects in a Cross-Institutional Blog-Mediated Telecollaboration
Wen-Chun Chen; Yu-Chih Doris Shih; Gi-Zen Liu
Computer Assisted Language Learning Vol. 28, No. 4 (2015) pp. 285–305
This research investigated if and how the instructional design affected the learning outcome in a blog-mediated project, namely students' communicative writing in the social media. Thirty-four college-level English learners from two universities in...
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Exploring the Development of Web-based Peer Assessment System
Shiau-Ping Yeh; Tzu-Chien Liu; Sabine Graf; Yu Wang
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
Topics: Students, Assessment
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Data Mining-based Design and Implementation of College Physical Education Performance Management and Analysis System
Yimeng Fan; Yu Liu; Haosong Chen; Jianlong Ma
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 6 (Mar 29, 2019) pp. 87–97
The purpose of this paper was to effectively apply data mining technology to sci-entifically analyze the students' physical education (PE) performance so as to serve the physical teaching. The methodology adopted in this paper was to apply ASP.NET 3-...
Language: English
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The Tech Speak Translator: A database tool for educators and technologists
Ross Perkins; Todd Bowden; Ken Potter; Yu Cao; Juhong Liu
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3564–3565
One of the main challenges in preparing teachers to integrate technology in classrooms is helping them overcome barriers created by what can only be described as a "techie" vocabularies. Examples are as common as hearing terms such as LCD projection,...
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A Course in Simulation and Demonstration of Humanoid Robot Motion
Hsin-Yu Liu; Wen-June Wang; Rong-Jyue Wang
IEEE Transactions on Education Vol. 54, No. 2 (May 2011) pp. 255–262
An introductory course for humanoid robot motion realization for undergraduate and graduate students is presented in this study. The basic operations of AX-12 motors and the mechanics combination of a 16 degrees-of-freedom (DOF) humanoid robot are...
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Intelligent Knowledge Service System Based on Depression Monitoring of College Students
Huina Yu; Guihong Zhang; Jiali Liu; Kai Li
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 12 (Jun 27, 2019) pp. 71–84
The number of college students suffering from depression has increased in recent years. In order to help the college student administration departments understand students' psychological state of depression better and keep college students mentally...
Language: English
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A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts
Rustam Shadiev; Wu-Yuin Hwang; Tzu-Yu Liu
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 217–231
We designed an English as a foreign language (EFL) learning activity supported by smart watches to combine EFL learning with physical exercise such as walking around the school community. We tested the feasibility of our approach to facilitate EFL...
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Development and Evaluation of an RFID-Based Ubiquitous Learning Environment for Outdoor Learning
Tan-Hsu Tan; Tsung-Yu Liu; Chi-Cheng Chang
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 253–269
Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an...
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Adaptively Ubiquitous Learning in Campus Math Path
Shu-Chuan Shih; Bor-Chen Kuo; Yu-Lung Liu
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 298–308
The purposes of this study are to develop and evaluate the instructional model and learning system which integrate ubiquitous learning, computerized adaptive diagnostic testing system and campus math path learning. The researcher first creates a...
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EXPLORING USERS’ INTENTION TO USE HEALTH INFORMATION ON A BULLETIN BOARD SYSTEM
Ying-Chieh Liu; Yu-An Huang; Ming-Yueh Wang
International Journal of Cyber Society and Education Vol. 7, No. 1 (Jun 30, 2014) pp. 89–96
This study forms an intact model to present a holistic view of users’ intention to use health information on the Internet. A survey was conducted to collect 339 questionnaires to validate the proposed model. The results reveal the following: (a)...
Language: English
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Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Pei-Lin Liu; Chiu-Jung Chen; Yu-Ju Chang
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
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Investigating the Effectiveness of a Learning Activity Supported by a Mobile Multimedia Learning System to Enhance Autonomous EFL Learning in Authentic Contexts
Rustam Shadiev; Wu-Yuin Hwang; Tzu-Yu Liu
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 893–912
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/...
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Collaborative Professional Development of Mentor Teachers and Pre-Service Teachers in Relation to Technology Integration
Shih-Hsiung Liu; Hsien-Chang Tsai; Yu-Ting Huang
Journal of Educational Technology & Society Vol. 18, No. 3 pp. 161–172
This study examines the collaborative professional development (CPD) of three pairs of mentor teachers and pre-service teachers in a junior high school. Of particular focus is the integration of technology into instruction, by using technological...