Search results for author:"Yu Liu"
Total records matched: 28 Search took: 0.112 secs
Motivational Factors of Game-based Learning for Urban Students: A Relational Approach in Game Design
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2710–2716
Researchers have revealed that educational games did not always provide positive results in mathematics (Panoutsopoulos & Sampson, 2012). While many educational games apply flow theory (Csikszentmihalyi, 1975) to integrate competence and enjoyment...
Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2137–2144
This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold,...
Topics: Information Technology Education
Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 51–57
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a...
Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 43–50
This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No significant differences were found between groups with or...
World Conference on Educational Media and Technology 2001 (2001) pp. 1139–1144
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
Annual Meeting of the American Educational Research Association 2002 (April 2002)
A computerized adaptive test (CAT) administration usually requires a large supply of items with accurately estimated psychometric properties, such as item response theory (IRT) parameter estimates, to ensure the precision of examinee ability...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1667–1670
Most educational software in mathematics seldom incorporates any strategies into the instructional programs. This presentation will introduce a personalized computer-based instructional program in mathematics word problems, share the results of...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) p. 1243
While research discloses effective communication and argumentation as one of the most essential human factors contributing to the quality of health care, pre-service medical personnel often experiences difficulties of making strong arguments. This...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 965–966
Co-teaching involves two or more professionals share responsibility for planning, delivering, and assessing instruction. Research has found that co-teaching improves student academic achievement and social interactions. As a result, many inclusive...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 434–440
In this pilot, we try to construct a web-based forum and community scale (hereinafter referred as "WFCS"). According to related studies, we adapted five factors about attitudes toward web-based forum and implemented two factors about attitudes...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1701–1702
This study will investigate the effects of using different forms of peer feedback on undergraduate student performance and attitudes. The basic design consists three feedback conditions: providing Checklist Feedback and receiving Checklist Feedback (...
The preferred situational context scenario type for drama based learning experience in digital theater.
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2925–2926
Most educational software in mathematics still focus on the traditional "drill and practice" approach and seldom incorporate any strategies into the instructional programs. This demonstration will present the process of designing and developing a...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3564–3565
One of the main challenges in preparing teachers to integrate technology in classrooms is helping them overcome barriers created by what can only be described as a "techie" vocabularies. Examples are as common as hearing terms such as LCD projection,...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2743–2747
The current tracking system for pre-service teachers’ field experiences is mainly for administrative purpose. In this paper, we propose a web-based tracking system that incorporates students’ assessment in place of the current system. ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4464–4467
This study investigated the effects of personalized computer-based instruction (CBI) on the achievement and attitudes concerning arithmetic problems and two-step mathematics word problems of 104 middle school American students from a predominately...
International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) 2014 (December 2014)
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Design and Development of Web-based Peer Review System for Enhancing Students’ Audience Awareness and Reflective Thoughts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2265–2270
The major purpose of this study is to introduce the design and development of an on-line peer review system, named happy writing on-line workshop, to enhance students’ audience awareness and reflective thoughts in writing courses. This on-line...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
A Study on the Enhancement of Students' Writing Performance through Peer review with Discussion in a Wireless Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6231–6236
Peer review and discussion has the potential to support students to hold effective audience awareness, and then enhance students' writing performances. Wireless learning environment can provide students with multiple interaction channels for the...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3472–3474
In response to school-needs and state-requirements, the University of Northern Colorado's PT3 grant redesigned the two one-credit requisite educational technology courses for the undergraduate teacher preparation programs. The first course redesign...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3469–3471
This study describes the results of an Attitude Toward Computer Use Survey (ATCUS). More than 1,000 pre-service teachers completed the survey as part of the University of Northern Colorado's Preparing for Tomorrow's Teacher to Use Technology (PT3)...
An Overview of Technology Integration Experiences among Faculty Fellows at the University of Northern Colorado
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3240–3242
The Preparing Tomorrow's Teachers to Use Technology (PT3) project team at the University of Northern Colorado (UNC) has worked with 42 faculty fellows over the past three years in order to help them model technology integration in their classrooms....
Jung Won Hur; Thomas Brush; Kyong-Jee Kim; Ashley Tan; Gina Dysard; Xiaojing Liu; Yu Feng; Ugur Kale; Lixin Chen; John Saye
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2259–2260
This presentation describes patterns of collaborative reflection in an online forum. Twenty secondary social teachers, who completed a two-week workshop on problem- based history inquiry in the summer of 2003, participated in an online forum during...