Search results for author:"Youngjin Lee"
Total records matched: 1 Search took: 0.079 secs
International Journal on E-Learning Vol. 19, No. 2 (April 2020) pp. 93–123
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and...