Search results for author:"Yoshio Yamagishi"
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Yoshio Yamagishi
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One-minute Paper as a Basis of Automatic Prediction of Student’s Grade
Yoshio Yamagishi
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 903–909
One-minute paper (OMP), which is usually assigned at the end of a class and requires students to write down about the class in a minute or two, may reflect student’s learning level. We explore the potentiality of OMP as a basis of automatic...
Topics: improving classroom teaching, Infrastructure, Technology & Techniques, SIG: Emerging Technologies for Learning and Teaching
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Machine-Learning-Based Automatic Difficulty Estimation of Quizzes in Question-Posing Learning
Kazuki Harayama; Yoshio Yamagishi
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 754–761
In this study, we developed a system that automatically estimates the difficulty level of quizzes created by learners in question-posing learning, a method that is considered to have a very beneficial educational effect. In the Fundamental...
Topics: Learner-centered, and self-directed learning, Other, Performance and outcome assessment
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Remote Collaborative Writing Support System aimed to foster Student’s Writing Ability
Misato Inaoki; Yoshio Yamagishi
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 929–932
The writing ability tends to be important for university students nowadays. To foster the writing ability of students, we proposed a remote collaborative writing support system based on real-time web service. Our system is web application which...
Topics: Content Development, Tools & Systems, Implementation Examples & Issues
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Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs
Shogo Teranishi; Yoshio Yamagishi
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1214–1222
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our...
Topics: Virtual reality
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Machine Learning-based Prediction of Student’s Grades using One-minute Papers
Kazuki Ohsako; Yoshio Yamagishi
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1162–1164
The prediction of student’s grade will help the learning of the students. We proposed an automatic grade prediction system based on machine learning. The system learns the correlation between the sentences of one-minute papers that the student wrote ...
Topics: Tools & Systems, Implementation Examples & Issues, Planning, Achievement, E-Learning Trends and Innovations (social learning, mobile, augmented etc.)
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Web Sticky-Notes for e-Learning Systems
Yoshio Yamagishi; Akira Nakamura
Global Learn 2010 (May 17, 2010) pp. 121–125
We developed a web application to attach the function of virtual sticky-note to an e-Learning system. Just by double-clicking, the users can add their own notes at any place on the browser which works an e-Learning system. These notes are shown only ...
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VR Contents on the Process of Learning to Build a Handmade PC
Shogo Teranishi; Yoshio Yamagishi
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 50–53
Recently a virtual reality (VR) has attracted much attention. We produced a VR learning contents which simulates the process to build a handmade PC. The users can experience virtually the process of PC assembly with our system. A head-mount display (...
Topics: Content Development, Tools & Systems, Implementation Examples & Issues
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Mobile-based Quiz Rally Management System aimed at learning the Region
Shota Takata; Yoshio Yamagishi
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1189–1193
The learning about the region is often mandatory for the residents at their childhood. A field work to visit historical or region-specific places in the region seems to be effective for such learning. We proposed a mobile-based quiz rally management ...
Topics: E-Learning Trends and Innovations (social learning, mobile, augmented etc.), Social & Cultural Issues, Learning Management Systems, Tools & Systems, Planning
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Intergenerational Learning of IT Literacy
Kohta Tabata; Yoshio Yamagishi
Global Learn 2015 (April 2015) pp. 572–578
Information technology (IT) literacy seems to be necessary for all age people nowadays. Mainly IT literacy has two aspects: ethics and skills. The young people tend to be skilled in the use of IT gadgets but not to be ethical because of their little ...
Topics: Ethical, cultural, historical, and social issues in technology use, Ethical Issues, Literacy
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Development of Web-based Digital Signage System for Student-Satisfaction in a University
Kengo Hayashi; Yoshio Yamagishi
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014)
Student Satisfaction (SS) is considered as one of important factors for the service quality in a university. We developed a simple digital signage system to improve SS in a university. Our system contains web application server and native client...
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A Mobile HTTP Transcoder optimized for Moodle
Yoshio Yamagishi; Katsunori Aoyama
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3753–3757
Moodle is one of the open-source LMSs and used by so many educators around the world. However, normal Moodle has no function to accept an access via mobilephone. We constructed a mobile transcoder specialized in Moodle. Since our system is not a...
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Mobile-ready Question-Posing and Peer-Assessment Environment based on Moodle
Yoshio Yamagishi; Takuya Miyakubo
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 2082–2087
Question-Posing and Peer-Assessment (QPPA) environment is a kind of CSCL (Computer Supported Collaborative Learning) and has shown many remarkable results. However, the researchers of existing QPPA studies tend to build their own system that is...
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Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs
Shogo Teranishi; Yoshio Yamagishi
Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 411–423
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our...
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Walk-Rally Support System Using Two-Dimensional Codes and Mobile Phones
Tetsuya Miyagawa; Yoshio Yamagishi; Shun Mizuno
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 199–210
"Walk Rally" (WR), an orienteering-like recreation game, is common, especially in Japan. Numerous trials to combine WR with educational activities are being carried out by some educators. However, participants are always at the risk of...
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University OJT-like Learning of the Authoring of Movie Contents: The Case of “Digital Signage Project”
Syouta Takata; Keita Tamatsu; Yoshio Yamagishi
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 396–400
On the Job Training (OJT) is common in the employee education of a corporation. Because of the remarkable educational effects of OJT, universities also tend to introduce some kind of OJT-like learning. We are conducting “Digital Signage Project”,...
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PjBL Management System based on Moodle in collaboration with RedMine
Yoshio Yamagishi; Keiko Kawai; Yukie Hara
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 862–865
Project-based Learning (PjBL) has been attracting much attention so far We developed a system for the management of such PjBL There are some tools to manage a project activity but almost all such tools have no function to manage the learning of the...
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Mobile Application to foster "3D Readiness" using a Stereogram
Yoshio Yamagishi; Ryouken Teramatsu; Hiromichi Mizuno
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2564–2569
One of the difficulty in the stereoscopic 3D movie is a viewer's fatigue. However, there are few people who can watch 3D movies without such problems. We thought that such people naturally have an ability to adapt 3D stereoscopy - "3D Readiness". We ...
Topics: Content Development, Tools & Systems
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PjBL Management System based on a collaboration of Open-source LMS, SNS and Groupware
Shu-Hei Ueno; Yoshio Yamagishi; Hiroshi Nagase
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1755–1758
In this paper we discussed a system for the management of the Project-based Learning (PjBL). Since PjBL often requires some out-of-classroom activities, it is difficult for teachers to grasp the conditions of their students at all time. Moreover,...
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A Classroom Server System with Lip Tracking Camera for Hearing Impaired Students
Makoto J. Hirayama; Yoshiaki Nagano; Yoshio Yamagishi; Hiroshi Nagase
Global Learn 2010 (May 17, 2010) pp. 3312–3317
Japan Student Services Organization (JASO) reported that there are approximately 6,000 physically handicapped students out of 3 million in Japanese colleges and universities. It also reported that there are approximately 1,500 hearing impaired...