Search results for author:"Yen-Teh Hsia"
Total records matched: 8 Search took: 0.116 secs
World Conference on Educational Media and Technology 2003 (2003) pp. 14–21
There is a web-based course recommendation system constructed by this paper. A course recommendation system is used to provide students some suggestions when they have trouble in choosing courses. This paper designs the recommendation system based ...
International Journal of Interactive Mobile Technologies Vol. 14, No. 3 (Feb 28, 2020) pp. 66–81
Flipped classroom emphasizes the following. First, the instructor uses a digital platform to store course contents, including video lectures. Then, students retrieve these contents from the platform and learn by themselves before class. Finally, the ...
Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
IEEE Transactions on Education Vol. 56, No. 2 (May 2013) pp. 183–190
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game...
Using SPRT+ to Reduce Measure Time on Student Learning Efficiency by Pre-defined Student's Confidence Indicator
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 55–58
In traditional teaching method in course, teachers usually used test to measure students learning efficiency, but we doing lots of test that may lower student learning motivation, so our research main purpose is how to reduce the time in test that...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 12–15
Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional...
International Journal of Interactive Mobile Technologies Vol. 14, No. 4 (Mar 12, 2020) pp. 4–16
The world has seen a rapid development in mobile devices in recent years. Mobile devices have the advantage of immediacy and convenience. Their uses are not restricted to desktops and classrooms. Many assisted learning systems run on mobile devices. ...
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 188–196
Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple‐choice questions (MCQs). What will happen if, for every practice question, there is always a choice (out...
International Journal of Interactive Mobile Technologies Vol. 14, No. 6 (Apr 17, 2020) pp. 159–170
There have been lots of studies using traditional concept assessment to measure student’s learning achievement. This study adding game elements in concept assessment try to measure student’s learning achievement, and compare this result with...