Search results for author:"Yavuz Inal"
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Middle East Technical University
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 3440–3443
Computer games are evolving from day-to-day by depending technological developments. Many technological innovations have been bringing new aspect of this area that is one of the most popular and widespread in the world. Since educators attempt to...
Turkish Female Students’ Attitudes Toward Internet, Computers And Game Play From The View Of Cultural Perspectives
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 1621–1627
The purpose of this study was to determine the current status of computer usage, Internet usage and game preferences among 252 Turkish primary school female students. Data were collected by giving to the participants a questionnaire and conducting...
Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1334–1342
Physically interactive serious games (PISGs) have emerged as a new game genre in last years with valuable educational gameplay characteristics. In PISGs, children are allowed to interact with game environment and solving problems using bodily...
Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2337–2342
This study aims to investigate relationships between educational game design dynamics of preservice computer teachers and their previous experiences about computer games, game preferences, game habits and opinions about discrepancies of games. 28...
Use of Commercial Games for Educational Purposes: Will Today’s Teacher Candidates Use them in the Future?
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1757–1762
The use of computer games in educational settings has been discussed by many educators. Herein, the opinions of teachers gain great importance because they are the ones who will use the games in classrooms. In this respect, this study was conducted...
Turkish Online Journal of Distance Education Vol. 9, No. 4 (October 2008) pp. 63–76
Quality of distance education has been improving by technological developments, experiences of educators and feedbacks of learners. In order to improve the quality issues in distance education, considerations of target audiences are important to ...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 575–580
Children have great accessibility to computers. This affects the preferences of children in terms of spending their free times. Playing computer games is one of the most popular activities for them. It is important to deeply investigate children's...
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 4259–4266
Computer games are the most promising tools meeting the children's needs stemmed from the new digital technologies. Thus, educational games are considered as effective ways providing these. However, to make an educational game more effective, one...
The effects of computer games on primary school students’ achievement and motivation in geography learning
Computers & Education Vol. 52, No. 1 (January 2009) pp. 68–77
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth...