Search results for author:"Ya-Ting C. Yang"
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A Catalyst for Teaching Critical Thinking in a Large University Class in Taiwan: Asynchronous Online Discussions with the Facilitation of Teaching Assistants
Educational Technology Research and Development Vol. 56, No. 3 (June 2008) pp. 241–264
This study was designed to investigate the effects of teaching critical thinking skills (CTS) in a large class through asynchronous discussion forums (ADFs) with the facilitation of teaching assistants. A pretest and posttest quasi-experimental...
Computers & Education Vol. 51, No. 1 (August 2008) pp. 403–422
This study aimed to develop a set of evaluation criteria for English learning websites. These criteria can assist English teachers/web designers in designing effective websites for their English courses and can also guide English learners in...
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
Computers & Education Vol. 59, No. 2 (September 2012) pp. 339–352
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study...
Using Socratic Questioning to Promote Critical Thinking Skills Through Asynchronous Discussion Forums in Distance Learning Environments
American Journal of Distance Education Vol. 19, No. 3 (2005) pp. 163–181
This study investigated the effects of using Socratic questioning to enhance students' critical thinking (CT) skills in asynchronous discussion forums (ADF) in university-level distance learning courses. The research effort empirically examined two...
The Effectiveness of Technology-integrated Inquiry-based Learning and of Thinking Styles on Elementary School Students' Creative Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2916–2921
The purpose of this ongoing research was to examine the effectiveness of technology-integrated inquiry-based learning (TIIBL) and of different thinking styles of elementary school students on creative thinking, learning motivation, and academic...
The Effect of Digital Game-Based Learning and of Thinking Styles on Junior High School Students' Higher-Order Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1631–1637
The main purpose of this research is to investigate the effect of digital game-based learning (DGBL) and of thinking styles on promoting the higher-order thinking (HOT), learning motivation, and academic achievement of junior high school students....
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1256–1263
The purpose of this study was to investigate the effectiveness of different methods of instructional strategy (traditional instruction and digital game-based learning) on students’ academic achievement and problem solving. A pretest and posttest...
Facilitating interactions through structured web-based bulletin boards: A quasi-experimental study on promoting learners’ critical thinking skills
Computers & Education Vol. 50, No. 4 (May 2008) pp. 1572–1585
This experimental study investigated the effectiveness of structured Web-Based Bulletin Board (WBB) discussions in improving the critical thinking (CT) skills of learners involved in veterinary distance learning, as well as their attitudes toward...
The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 911–918
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...