Search results for author:"Y. Chang"
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Journal of Computer Assisted Learning Vol. 30, No. 5 (October 2014) pp. 397–407
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative...
Journal of Computer Assisted Learning Vol. 30, No. 5 (Oct 16, 2014) pp. 397–407
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. ...
Interactive Learning Environments Vol. 22, No. 1 (2014) pp. 3–17
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. ...
Assessing the Effects of Interactive Blogging on Student Attitudes towards Peer Interaction, Learning Motivation, and Academic Achievements
Journal of Computer Assisted Learning Vol. 28, No. 2 (April 2012) pp. 126–135
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn...
Examining the Effects of Learning Motivation and of Course Design in an Instructional Simulation Game
Interactive Learning Environments Vol. 18, No. 4 (December 2010) pp. 319–339
In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of...
College Student Affairs Journal Vol. 22, No. 1 (2002) pp. 74–82
With the technology revolution, the importance of creating a sense of community in the learning environment is as significant as ever. This article shares the lessons learned in developing and teaching a multicultural counseling course via distance...
Journal of Applied Research and Technology Vol. 11, No. 2 (April 2013) pp. 292–300
This paper presents the performance of an adaptive location-estimation technique combining Kaiman filtering (KF) with vision assisting for wireless sensor networks. For improving the accuracy of a location estimator, a KF procedure is employed at a...
Educational Technology Vol. 32, No. 4 (1992) pp. 20–27
Describes the design of a prototype of a computerized courseware production and presentation system that provides a user-friendly environment for the creation, maintenance, and presentation of courseware. Object-oriented material is discussed, types ...
Journal of Computer Assisted Learning Vol. 34, No. 3 (June 2018) pp. 211–222
We have observed that many computer-supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also be included. Hence, we theorize that integrating...
Journal of Computer Assisted Learning Vol. 17, No. 1 (2001) pp. 21–33
A computer-based concept mapping system was developed that provides two learning environments: "construct-by-self," where the system provides students with evaluation results and hints for feedback, and "construct-on-scaffold," where students also...
The influences of self-regulated learning support and prior knowledge on improving learning performance
Computers & Education Vol. 126, No. 1 (November 2018) pp. 37–52
Self-regulated learning (SRL) is helpful to students. On the other hand, prior knowledge has great effects on students' self-regulation and learning performance. To this end, this study aimed to examine how high prior knowledge students (HPKs) and...
Journal of Computer Assisted Learning Vol. 19, No. 1 (2003) pp. 56–69
Proposes a Web-based collaborative inquiry learning system and describes a study of undergraduates at the National Taiwan Normal University based on a model system that investigated students' learning processes. Discusses the use of concept maps to...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 399–407
This study aims to investigate how cognitive styles and the levels of prior abilities influence frustration tolerance and learning achievement in an interactive group-based videogame named “Multiple-Choice Practice Island.” In the aspect of...
Journal of Educational Computing Research Vol. 56, No. 5 (2018) pp. 750–769
Mobile devices (MDs) change the way of teaching and learning. However, not every student can appreciate the value of MDs. Thus, it is necessary to consider individual differences. Among various individual differences, cognitive styles particularly...
A Simulation-Based LED Design Project in Photonics Instruction Based on Industry-University Collaboration
IEEE Transactions on Education Vol. 54, No. 4 (November 2011) pp. 582–589
In response to the growing industrial demand for light-emitting diode (LED) design professionals, based on industry-university collaboration in Taiwan, this paper develops a novel instructional approach: a simulation-based learning course with peer...
Fostering self-regulated learning in a blended environment using group awareness and peer assistance as external scaffolds
Journal of Computer Assisted Learning Vol. 32, No. 1 (February 2016) pp. 77–93
Most systems for training self-regulated learning (SRL) behaviour focus on the provision of a learner-centred environment. Such systems repeat the training process and place learners alone to experience that process iteratively. According to the...
Internet cognitive failure and fatigue relevant to learners' self-regulation and learning progress in English vocabulary with a calibration scheme
Journal of Computer Assisted Learning Vol. 31, No. 5 (Oct 01, 2015) pp. 450–461
To determine the factors of learning effectiveness in English vocabulary learning when using a calibration scheme, this study developed a freshman English mobile device application (for iPhone 4) for students with low levels of English proficiency...
Journal of Computer Assisted Learning Vol. 25, No. 4 (August 2009) pp. 375–385
Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Development of children's creativity and manual skills within digital game-based learning environment
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
A simplified approach to the multi-item economic production quantity model with scrap, rework, and multi-delivery
Journal of Applied Research and Technology Vol. 13, No. 4 (August 2015) pp. 472–476
In a recent paper, Chiu et al. (2014) utilized mathematical modeling and differential calculus to determine the common production cycle time that minimizes total production, inventory, and delivery costs for a multi-item economic production quantity ...
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 157–169
This study examined how to foster pupils' mathematical communication abilities by using tablet PCs. Students were encouraged to generate math creations (including mathematical representation, solution, and solution explanation of word problems) as...
Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 119–141
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on...
International Journal of Distance Education Technologies Vol. 12, No. 2 (2014) pp. 26–50
Researches into E-Learning pay emphasis on how the technology is applied for comprehensive learning support in various perspectives. Lots of advantages are involved while performing the E-Learning. For example, timely contents are applicable to be...
Mobile Guide System Using Problem-Solving Strategy for Museum Learning: A Sequential Learning Behavioural Pattern Analysis
Journal of Computer Assisted Learning Vol. 26, No. 2 (April 2010) pp. 106–115
Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning...
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 248–258
Graduate students usually lack sufficient ability to read academic papers effectively and efficiently. For facilitating their reading comprehension, this study adopts summarization as a main reading strategy under the scaffold of keyword evaluation. ...
An analysis of collaborative problem-solving activities mediated by individual-based and collaborative computer simulations
C.‐J. Chang; M.‐H. Chang; C.‐C. Liu; B.‐C. Chiu; S.‐H. Fan Chiang; C.‐T. Wen; F.‐K. Hwang; P.‐Y. Chao; Y.‐L. Chen; C.‐S. Chai
Journal of Computer Assisted Learning Vol. 33, No. 6 (December 2017) pp. 649–662
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of...
Designing Interaction Tasks in Second Life for Chinese as a Foreign Language Learners: A Preliminary Exploration
Australasian Journal of Educational Technology Vol. 29, No. 2 (2013) pp. 184–202
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research...