Search results for author:"Y-H Huang"
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Journal of Computer Assisted Learning Vol. 28, No. 3 (June 2012) pp. 208–221
This study presents a new perspective to facilitate learner-centred weblog evaluation, based on content attractiveness, blogging support, and the value-added service construct. A mixed method, combining fishbone diagram, fuzzy logic techniques, and...
Journal of Computer Assisted Learning Vol. 33, No. 3 (June 2017) pp. 252–266
The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the...
Journal of Computer Assisted Learning Vol. 31, No. 6 (Dec 01, 2015) pp. 505–515
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting,...
IEEE Transactions on Education Vol. 53, No. 4 (November 2010) pp. 631–637
In this article, a course on high-frequency wireless communications systems is presented. With the 145-MHz baseband subsystem available from a prerequisite course, the present course emphasizes the design and implementation of the 2.45-GHz front-end ...
Investigating an application of speech-to-text recognition: a study on visual attention and learning behaviour
Journal of Computer Assisted Learning Vol. 31, No. 6 (Dec 01, 2015) pp. 529–545
One major drawback of previous research on speech-to-text recognition (STR) is that most findings showing the effectiveness of STR for learning were based upon subjective evidence. Very few studies have used eye-tracking techniques to investigate...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 78–92
Recently, the rising of Web 2.0 has made online community gradually become popular, like Facebook, blog, etc. As a result, the online knowledge sharing network formed by interpersonal interaction is now a major character of Web 2.0, and therefore,...
Journal of Computer Assisted Learning Vol. 20, No. 1 (February 2004) pp. 59–71
This study introduces the development of a Web-based assessment system, the Web-based Assessment and Test Analyses (WATA) system, and examines its impacts on teacher education. The WATA system is a follow-on system, which applies the Triple-A Model (...
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 263–276
This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign...
Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
Educational Technology & Society Vol. 18, No. 4 pp. 331–343
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (...
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Owen H. T. Lu; Anna Y. Q. Huang; Jeff C. H. Huang; Albert J. Q. Lin; Hiroaki Ogata; Stephen J. H. Yang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 220–232
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities....
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 647–665
For more than 2 years, Scratch programming has been taught in Taiwanese elementary schools. However, past studies have shown that it is difficult to find appropriate learning methods or tools to boost students’ Scratch programming performance. This...