Search results for author:"Woonhee Sung"
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Analysis of underlying features allowing educational uses for collaborative learning in Social Networking Sites, Cyworld
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1230–1235
As the growth of Social Networking Services (SNSs), the academic use of SNSs for collaborative learning has become an important issue considering learner-centered participatory age. Most empirical research on SNSs has focused on US-based sites such...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1065–1071
To investigate the effectiveness of an instructional strategy for robotics education in an elementary educational setting, this study employed LEGO WeDo as a tool in two types of embodiment conditions, full embodied (FE) vs. low embodied (LE). Each...
Simulation & Gaming Vol. 44, No. 2 (2013) pp. 349–365
The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game ...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 19–26
This study focuses on the effects of different embodied instructions on young children’s debugging performance and self-efficacy in ScratchJr, a block-based iPad programming language. Students were asked to practice how to detect errors and fix...
COBRIX: A Physical Computing Interface for Blind and Visually Impaired Students to Learn Programming
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 727–733
Despite national attention on computer science, there is a significant lack of educational resources for visually impaired or blind population to get introduced to learn to program. This population should be active participants, rather than passive...
Min Liu; Lucas Horton; Royce Kimmons; Michael Anderson; Jaejin Lee; Jason Rosenblum; Paul Toprac; Yin Li; Woonhee Sung
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 213–222
To help students learn the critical thinking skills and the essential strategies for being engaged citizens in a technology- and media-suffused 21st century, digital technologies are often used to create enriched learning environments. Although...