Search results for author:"Will Woods"
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Journal of Educational Technology & Society Vol. 17, No. 2 pp. 58–71
Informal participation in science is being recognized as an important way of developing science learning both for children and adults. Mobile learning has particular properties that have potential in informal science settings, particularly outside...
Educational Technology & Society Vol. 9, No. 1 (2006) pp. 138–145
This paper examines the contention that learning environments which use IMS Learning Designs can be created by plugging in different components, using generic service descriptions to create the interface between the Learning Design (LD) and the...
Learning, Media and Technology Vol. 37, No. 3 (2012) pp. 321–327
In the last few years, digital games have become increasingly popular with both "hardcore" and "casual" audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and...
International Journal of Virtual and Personal Learning Environments Vol. 2, No. 2 (April 2011) pp. 1–16
Digital games can be powerful learning environments because they encourage active learning and participation within “affinity groups” (Gee, 2004). However, the use of games in formal educational environments is not always successful (O’Neil et al.,...