Search results for author:"Wenhao David Huang"
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Interaction Effect of Instructional Methods and Instructional Multimedia in the E-Learning Setting: Manipulating the Cognitive Load Measured by Instructional Efficiency
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1232–1239
This study investigated the interaction effect between instructional methods and instructional multimedia based on the Cognitive Load Theory (CLT) in the E-Learning setting. The overall cognitive load can be categorized into intrinsic, extraneous,...
Motivational Support from Digital Game-Based Learning Environments (DGBLEs) for Scientific Topics Designed by Novice End Users
Educational Media International Vol. 55, No. 2 (2018) pp. 123–136
The integration of digital game-based learning environment (DGBLE) enhanced by technology in recent years has been hampered by its complexity and difficulty in realistically addressing teachers' instructional needs. The pedagogical gap between what...
Can e-learning system enhance learning culture in the workplace? A comparison among companies in South Korea
British Journal of Educational Technology Vol. 47, No. 4 (July 2016) pp. 575–591
How organizations need to act in order to develop their learning capacities has always been a focal interest of research and practice in the workplace. In practice, an e-learning system is often utilized to foster professional development as it is...
Engaging Online Adult Learners in Higher Education: Motivational Factors Impacted by Gender, Age, and Prior Experiences
Journal of Continuing Higher Education Vol. 61, No. 3 (2013) pp. 151–164
As the number of online degree programs continues to grow among higher education institutions in the United States, engaging online adult learners to online degree programs is getting more difficult than before. Therefore, this study, situated in a...
Multimedia, Multitasking, and Content Type and their Impact on College Students’ Perceived Mental Effort
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 97–102
An experimental study was conducted in a compulsory introductory food science and human nutrition course at a mid-western University with undergraduate students to determine the relationship between multimedia and content types on perceived mental...
Understanding Motivational System in Open Learning: Learners' Engagement with a Traditional Chinese-Based Open Educational Resource System
Educational Technology Research and Development Vol. 65, No. 6 (2017) pp. 1495–1521
Learning has embraced the "open" process in recent years, as many educational resources are made available for free online. Existing research, however, has not provided sufficient evidence to systematically improve open learning...
Impact of online instructional game features on college students’ perceived motivational support and cognitive investment: A structural equation modeling study
Internet and Higher Education Vol. 17, No. 1 (April 2013) pp. 58–68
Colleges and universities have begun to understand the instructional potential of digital game-based learning (DGBL) due to digital games’ immersive features. These features, however, might overload learners as excessive motivational and cognitive...
Impact of Cognitive-Based Instructional Intervention on Learning Motivation: The Implementation of Student-Made Glossary in a Programming-Oriented Engineering Problem-Solving Course and Its Impact on Learning Motivation
Annual Meeting of the Association for Educational Communications and Technology 2004 (October 2005)
This article describes the purpose, development, and implementation of a cognitive-based instructional intervention and its impact on learning motivation. The study was conducted in a programming-based problemsolving course for first-year...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2752–2759
This survey study investigated the relationship between learning styles and utilization level of Web 2.0 applications among college students. 107 individuals participated in this study in Spring 2008. The survey contains 118 items drawn from Gregorc ...
A Case Study on the Development and Implementation of a Graduate Level Human Performance Technology Course
Association for Educational Communications and Technology Annual Meeting 2004 (October 2005)
Given the emerging trend of innovating Instructional Design process (ID) for Human Performance Technology (HPT) related application in order to more effectively addressing organizational performance problems in industries, it is necessary to prepare ...
Educational Technology Research and Development Vol. 63, No. 4 (August 2015) pp. 555–573
Implementing online technologies alone cannot ensure learning. A verified approach is needed to optimize the pedagogical effect of online learning. Previous studies have suggested that the application of the modality principle in multimedia design...
A Formative Evaluation on a Virtual Reality Game-Based Learning System for Teaching Introductory Archaeology
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 605–611
Virtual reality (VR) holds great potential for instructional and educational purposes as it is capable of immersing learners cognitively, physiologically, and emotionally by transcending physical limitations and boundaries, so learners can acquire...