Search results for author:"Wen-Hao Huang"
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Department of Human Resource Education, University of Illinois
The interaction effect between instructional methods and instructional multimedia: A cognitive load approach
(2006) pp. 1–182
The interaction effect between instructional methods (instructional drill and instructional analogy) and instructional multimedia (text and picture) was investigated in this study based on the Cognitive Load Theory. Instructional efficiency was...
Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
Computers & Education Vol. 55, No. 2 (September 2010) pp. 789–797
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules,...
Educational Technology & Society Vol. 14, No. 4 (2011) pp. 241–252
In order to inform educators in higher education on the integration of Web 2.0 applications for engaging and effective learning experiences, this survey study compared the use and acceptance of Web 2.0 applications between American and Korean...
Interactive Learning Environments Vol. 18, No. 3 (September 2010) pp. 233–244
As Web 2.0 emerging technologies are gaining momentum in higher education, educators as well as students are finding new ways to integrate them for teaching and learning. Technologies such as blogs, wikis and multimedia-sharing utilities have been...
Internet and Higher Education Vol. 16, No. 1 (January 2013) pp. 57–65
Situated in the gender digital divide framework, this survey study investigated the role of computer anxiety in influencing female college students' perceptions toward Web 2.0 applications for learning. Based on 432 college students' “Web 2.0 for...
Motivational Support in Web 2.0 Learning Environments: A Regression Analysis Based on the Integrative Theory of Motivation, Volition and Performance
Innovations in Education and Teaching International Vol. 51, No. 6 (2014) pp. 631–641
Web 2.0 applications have been widely applied for teaching and learning in US higher education in recent years. Their potential impact on learning motivation and learner performance, however, has not attracted substantial research efforts. To better ...
Multimedia's Effect on College Students' Quantitative Mental Effort Scores and Qualitative Extraneous Cognitive Load Responses in a Food Science and Human Nutrition Course
Journal of Food Science Education Vol. 13, No. 3 (July 2014) pp. 40–46
Effective use of multimedia (MM) in instructional design is critical for student learning, especially for large lecture introductory courses. This study used a mixed-method approach to explore the effect of food science supporting course materials...
Understanding Chinese-Speaking Open Courseware Users: A Case Study on User Engagement in an Open Courseware Portal in Taiwan (Opensource Opencourse Prototype System)
Open Learning Vol. 27, No. 2 (2012) pp. 169–182
The open educational resource (OER) movement has reached a critical mass due to recent technology advancements. In Taiwan, to overcome the language barrier, the Opensource Opencourse Prototype System (OOPS) plays a significant role in enabling...
Educational Technology Research and Development Vol. 63, No. 6 (2015) pp. 957–974
Open educational resources (OER) as an innovation to share educational resources has been influential in past decade and expected to bring changes to higher education worldwide. There is, however, very limited literature on OER usage, especially...
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1153–1161
Previous literature reviews or meta-analysis based studies on game-assisted learning have provided important results, but few studies have considered the importance of learning theory, and coverage of papers after 2007 is scant. This study presents...
Facilitating Critical Thinking in Asynchronous Online Discussion: Comparison between Peer- and Instructor-Redirection
Journal of Computing in Higher Education Vol. 30, No. 3 (2018) pp. 489–509
The purpose of this paper is to explore and compare learners' critical thinking and interaction during an asynchronous online discussion when peer- or instructor-facilitation was provided. Current literature on online discussion reveals a...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 817–827
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study takes a meta-analysis...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...