Search results for author:"Wei Ching Lee"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3953–3960
The problems of disorientation and cognitive overload highlight the need for ontological structures and different degrees of granularity in presentation. This paper presents a 3-dimensional visualization of concepts structured ontologically using...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1818–1826
This case study attempts to leverage digital storytelling for a participatory learning culture, in particular within informal learning contexts. It was situated in learning the concepts of size and distance for a group of Singapore prospective...
Global Learn 2011 (Mar 28, 2011) pp. 998–1003
This paper discusses a participatory informal learning event in which we attempted to integrate concrete experiences with learners’ scientific understanding using models they construct. We describe a pilot study of working with school astronomy club ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 877–882
Technology proliferates a range of modes and media by which we communicate today. As an exemplar, social media provides a platform for people to express their ideas and experiences of the world through their creation and participation....
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
Hsiao-Ching She; Meng-Tzu Cheng; Ta-Wei Li; Chia-Yu Wang; Hsin-Tien Chiu; Pei-Zon Lee; Wen-Chi Chou; Ming-Hua Chuang
Computers & Education Vol. 59, No. 2 (September 2012) pp. 750–761
This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task performance. In addition, the nature and extent of Web...