Search results for author:"Wan Zah Wan Ali"
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Universiti Putra Malaysia
Computer Games Development and Appreciative Learning Approach in Enhancing Students’ Intrinsic Motivation
Global TIME 2011 (Feb 22, 2011) pp. 259–265
This purpose of this study is to determine whether appreciative learning approach applied in computer games development class facilitated students’ intrinsic motivation enhancement. The study involved 69 Malaysian form one (grade seven) students,...
Effects of Project-Based Learning Strategy on Self-Directed Learning Skills of Educational Technology Students
Contemporary Educational Technology Vol. 4, No. 1 (2013) pp. 15–29
Given the importance of globalization as well as the need to train skilled and knowledgeable employees for the 21st century workforce, higher education needs to take a more critical look at the educational practices and instructional methods which...
Stability of the Intrinsic Motivation Inventory (IMI) for the Use of Malaysian Form One Students in ICT Literacy Class
EURASIA Journal of Mathematics, Science & Technology Education Vol. 6, No. 3 (2010) pp. 215–226
The objective of the study is to determine the suitability of the Intrinsic Motivation Inventory (IMI) in assessing Malaysian form one students' intrinsic motivation gained through the tasks engagement in Information and Communication Technology ...
Computer games development and appreciative learning approach in enhancing students’ creative perception
Computers & Education Vol. 54, No. 1 (January 2010) pp. 146–161
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of...
Moderation Effect of Gender on Relationship between Community of Inquiry and Perceived Learning in Blended Learning Environments
Contemporary Educational Technology Vol. 5, No. 3 (2014) pp. 257–271
It is conceivably important that demographic variables such as gender may have an impact on community of inquiry (CoI) and perceived learning. This study is in response with Garrison et al. (2010) who suggest that there is a need to determine...
Computer games development experience and appreciative learning approach for creative process enhancement
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1131–1144
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation’s habits and interests. This was...
Form one students’ engagement with computer games and its effect on their academic achievement in a Malaysian secondary school
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1082–1091
The main purpose of the study was to address the association between computer games and students’ academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when ...
Wan Zah Wan Ali; Ahmad Fauzi Mohd Ayub; Mokhtar Nawawi; Rosnaini Mahmud; Nurul Fatiha Che Jamin; Rusli Abdullah
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 962–968
The purposed of this report is to demonstrate and analyze the research result on the effects of using education portal (TEKNOPEN) towards sociability in collaborative learning; experienced by a group of student from University Putra Malaysia who...