Search results for author:"Wan Ali"
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Universiti Putra Malaysia
International Journal of Education and Development using ICT Vol. 5, No. 2 (Mar 31, 2009) pp. 21–31
This qualitative study attempts to describe the conditions that facilitated the implementation of Information Communication Technology (ICT) integration in the Malaysian Smart School and the problems that emerge during the process of integration. A...
International Journal of Education and Development using ICT Vol. 4, No. 4 (Dec 30, 2008) pp. 50–63
Intelligent Tutoring Systems (ITS) represents some of the knowledge and reasoning of good one-to-one human tutors, and consequently are able to coach students in a more detailed way as compared to the Computer Assisted Instructions (CAI) packages....
International Journal of Mobile and Blended Learning Vol. 7, No. 3 (July 2015) pp. 59–70
Blended learning as “third generation” of distance learning has the potential to offer multimethod instruction through the blend, to leverage the strengths of current online and traditional instructions. Therefore, higher education institutions...
Computer Games Development and Appreciative Learning Approach in Enhancing Students’ Intrinsic Motivation
Global TIME 2011 (Feb 22, 2011) pp. 259–265
This purpose of this study is to determine whether appreciative learning approach applied in computer games development class facilitated students’ intrinsic motivation enhancement. The study involved 69 Malaysian form one (grade seven) students,...
Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design Model
International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 2 (Mar 22, 2015) pp. 30–34
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In order to ensure students is motivated to use e-learning, motivational design has been used during the development process of e-learning applications....
Topics: Instructional Materials
Effects of Project-Based Learning Strategy on Self-Directed Learning Skills of Educational Technology Students
Contemporary Educational Technology Vol. 4, No. 1 (2013) pp. 15–29
Given the importance of globalization as well as the need to train skilled and knowledgeable employees for the 21st century workforce, higher education needs to take a more critical look at the educational practices and instructional methods which...
Stability of the Intrinsic Motivation Inventory (IMI) for the Use of Malaysian Form One Students in ICT Literacy Class
EURASIA Journal of Mathematics, Science & Technology Education Vol. 6, No. 3 (2010) pp. 215–226
The objective of the study is to determine the suitability of the Intrinsic Motivation Inventory (IMI) in assessing Malaysian form one students' intrinsic motivation gained through the tasks engagement in Information and Communication Technology ...
Computer games development and appreciative learning approach in enhancing students’ creative perception
Computers & Education Vol. 54, No. 1 (January 2010) pp. 146–161
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of...
Moderation Effect of Gender on Relationship between Community of Inquiry and Perceived Learning in Blended Learning Environments
Contemporary Educational Technology Vol. 5, No. 3 (2014) pp. 257–271
It is conceivably important that demographic variables such as gender may have an impact on community of inquiry (CoI) and perceived learning. This study is in response with Garrison et al. (2010) who suggest that there is a need to determine...
Computer games development experience and appreciative learning approach for creative process enhancement
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1131–1144
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation’s habits and interests. This was...
Form one students’ engagement with computer games and its effect on their academic achievement in a Malaysian secondary school
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1082–1091
The main purpose of the study was to address the association between computer games and students’ academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when ...
Wan Zah Wan Ali; Ahmad Fauzi Mohd Ayub; Mokhtar Nawawi; Rosnaini Mahmud; Nurul Fatiha Che Jamin; Rusli Abdullah
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 962–968
The purposed of this report is to demonstrate and analyze the research result on the effects of using education portal (TEKNOPEN) towards sociability in collaborative learning; experienced by a group of student from University Putra Malaysia who...