Search results for author:"Vassilis Komis"
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Teacher Development Vol. 11, No. 2 (July 2007) pp. 149–173
The survey presented in this article examines current teachers' beliefs and attitudes towards information and communication technologies (ICT) in education. A total of 1165 primary and secondary education teachers participated in the study,...
Journal of Computers in Mathematics and Science Teaching Vol. 34, No. 2 (April 2015) pp. 223–241
The Scratch programming language is an introductory programming language for students. It is also a visual concurrent programming language, where multiple threads are executed simultaneously. Synchronization in concurrent languages is a complex task ...
"Elven Elder LVL59 LFP/RB. Please PM Me": Immersion, Collaborative Tasks and Problem-Solving in Massively Multiplayer Online Games
Learning, Media and Technology Vol. 35, No. 2 (June 2010) pp. 171–202
Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging...
World Conference on Educational Media and Technology 2004 (2004) pp. 4303–4308
In reported studies of synchronous collaborative problem solving activities, so far, there are usually groups of two partners involved. In this paper, we focus on groups of larger sizes and study through an authentic educational activity the effect...
A methodological framework for investigating TPACK integration in educational activities using ICT by prospective early childhood teachers
Italian Journal of Educational Technology Vol. 26, No. 1 (Jun 06, 2018) pp. 71–89
Questo articolo propone un framework metodologico per studiare come il modello della conoscenza tecnologico-pedagogico-disciplinare (TPACK) viene integrato nella progettazione e implementazione di attivit educative. Il framework proposto stato...
Interactive Technology and Smart Education Vol. 5, No. 4 (2008) pp. 230–243
Purpose: The purpose of this paper is to compare the effect of different representations while teaching basic algorithmic concepts to novice programmers. Design/methodology/approach: A learning activity was designed and mediated with two...
Learning Outcomes and Processes in Massively Multiplayer Online Games: Exploring the Perceptions of Players
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 245–270
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2797–2803
The goal of this research was to better understand the impact of the implementation of a compulsory Web-based course on preservice teacher motivation. Subjects were enrolled in a four-year teacher education program (n = 429) in the province of...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2074–2079
The goal of this study is to better understand the impact of the implementation of a compulsory Open and distance learning course on preservice teachers' motivation. Subjects were enrolled in a four-year teacher education program (n = 429) in the...
Comparing computer-supported dynamic modeling and ‘paper & pencil’ concept mapping technique in students’ collaborative activity
Computers & Education Vol. 49, No. 4 (December 2007) pp. 991–1017
This study aims at highlighting the collaborative activity of two high school students (age 14) in the cases of modeling the complex biological process of plant growth with two different tools: the ‘paper & pencil’ concept mapping technique and the...
Enhancing User Support in Open Problem Solving Environments through Bayesian Network Inference Techniques
Journal of Educational Technology & Society Vol. 9, No. 4 (2006) pp. 150–165
During the last years, development of open learning environments that support effectively their users has been a challenge for the research community of educational technologies. The open interactive nature of these environments results in users...
Computers & Education Vol. 44, No. 2 (February 2005) pp. 135–154
This paper examines the effect of heterogeneous resources, available to students, during computer-supported collaborative problem solving. A study of collaborative modeling has been conducted in the frame of an authentic educational activity in a...
The implementation of Eduportfolio 3.0 in Canada and Greece: Advantages and Challenges for Future Teachers
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3786–3790
In connection with the primary theme of the ED-MEDIA conference, this presentation aims to (1) shed light on the development and features of an eportfolio system that would truly benefit everyone involved in education, both learners and educators;...
World Conference on Educational Media and Technology 2004 (2004) pp. 381–386
ModellingSpace is a new learning environment, that allows collaboration of partners, collocated or at a distance in various educational settings. This paper describes the main features of the architecture of the ModellingSpace environment and in...
Topics: Distance Education
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3244–3251
This paper proposes a framework for designing educational scenarios that incorporate ICT as a guide for prospective and practicing teachers. The design and implementation framework for educational scenarios integrates ICT into the pedagogical...
Beyond Logging of Fingertip Actions: Analysis of Collaborative Learning Using Multiple Sources of Data
Journal of Interactive Learning Research Vol. 18, No. 2 (April 2007) pp. 231–250
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions...