Search results for author:"Tzu-Chi Yang"
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Development of an Adaptive Learning System with Multiple Perspectives based on Students' Learning Styles and Cognitive Styles
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 185–200
In this study, an adaptive learning system is developed by taking multiple dimensions of personalized features into account. A personalized presentation module is proposed for developing adaptive learning systems based on the field dependent...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 27–37
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end,...
The influences of self-regulated learning support and prior knowledge on improving learning performance
Computers & Education Vol. 126, No. 1 (November 2018) pp. 37–52
Self-regulated learning (SRL) is helpful to students. On the other hand, prior knowledge has great effects on students' self-regulation and learning performance. To this end, this study aimed to examine how high prior knowledge students (HPKs) and...
Computers & Education Vol. 82, No. 1 (2015) pp. 366–377
Recently, programming skills have become a core competence. Many teaching strategies were developed to improve programming skills. Among them, online tests were widely applied to enhance students learning. Nonetheless, they may not be able to engage ...
Computers & Education Vol. 53, No. 2 (September 2009) pp. 402–413
Context-aware ubiquitous learning (u-learning) is an innovative approach that integrates wireless, mobile, and context-awareness technologies to detect the situation of learners in the real world and provide adaptive support or guidance accordingly. ...
Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy
Australasian Journal of Educational Technology Vol. 33, No. 1 (Apr 17, 2017)
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year...
A Two-Tier Test-Based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 198–210
Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the...
Innovations in Education and Teaching International Vol. 46, No. 4 (November 2009) pp. 421–433
This paper describes a Ubiquitous Performance Support System for Teachers (UPSST) and its implementation model. Personal Digital Assistants (PDAs) were used as the platform to support high-school teachers. Based on concepts of Electronic Performance ...
International Journal of Distance Education Technologies Vol. 7, No. 1 (2009) pp. 23–43
The growing popularity of computer and network technologies has attracted researchers to investigate the strategies and the effects of information technology applied instructions. Previous research has not only demonstrated the benefits of applying...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...