Search results for author:"Turkan Karakus"
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Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers
Contemporary Educational Technology Vol. 7, No. 3 (2016) pp. 206–222
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and...
Teacher Candidates’ Perceptions about the Effects of the Educational Courses on Their Teaching Practice
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 1864–1869
This study aims to investigate teacher candidates’ opinions about the effects of background experience coming from educational courses on their point of view of being teacher and preparing them to their profession. Eight teacher candidates were...
The effects of mind games in math and grammar courses on the achievements and perceived problem‐solving skills of secondary school students
British Journal of Educational Technology Vol. 50, No. 3 (May 2019) pp. 1482–1494
The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem‐solving skills and achievements. In the...
Turkish Online Journal of Distance Education Vol. 9, No. 4 (October 2008) pp. 63–76
Quality of distance education has been improving by technological developments, experiences of educators and feedbacks of learners. In order to improve the quality issues in distance education, considerations of target audiences are important to ...
Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2337–2342
This study aims to investigate relationships between educational game design dynamics of preservice computer teachers and their previous experiences about computer games, game preferences, game habits and opinions about discrepancies of games. 28...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 398–405
Learning objects, which are available in almost every context, are very useful for teachers who have trouble with preparing web-based or computer-based instruction. In this study, pre-service teachers created their web based content with learning...
An Eye Tracking Study: The Effects of Individual Differences on Navigation Patterns and Recall Performance on Hypertext Environments
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1272–1278
This study examined the influence of cognitive styles on navigation patterns in hypertext environment. 20 undergraduate students from the Foreign Language Department were pre-tested on their cognitive styles, computer use and ability and prior...
Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 37–49
Research into virtual worlds demonstrates that to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The current study extends previous research by...
Computers & Education Vol. 53, No. 2 (September 2009) pp. 445–453
Color coding has been proposed to promote more effective learning. However, insufficient evidence currently exists to show how color coding leads to better learning. The goal of this study was to investigate the underlying cause of the color coding...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 256–267
Three-dimensional (3D) virtual worlds hold the users' attention by providing rich interaction in an environment similar to the real world. User engagement duration is known to increase in environments with intense interaction. However, information...
Information Retention's Relationships with Flow, Presence and Engagement in Guided 3D Virtual Environments
Education and Information Technologies Vol. 23, No. 4 (2018) pp. 1621–1637
The purpose of this study was to examine the correlation of different variables with information retention in guided 3D virtual learning environments by employing three experimental designs. In each experiments, different participants were included...
The effects of computer games on primary school students’ achievement and motivation in geography learning
Computers & Education Vol. 52, No. 1 (January 2009) pp. 68–77
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth...