Search results for author:"Tsung-Yen Chuang"
Total records matched: 13 Search took: 0.083 secs
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E-Learning in ESL Classrooms: A Literature Review
Wei-Fan Chen; Tsung-Yen Chuang
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1550–1551
It is no doubt that ESL educators pay more and more attention to using computer technologies in their classrooms. This fact implies that each ESL educator has to gain a practical knowledge of how to apply technologies to facilitate their students'...
Topics: Students
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Evaluating Computer Games for Children
Tsung-Yen Chuang; Wei-Fan Chen
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3253–3256
This study investigated whether computer games facilitate children' cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on...
Topics: Achievement, Computers, Children, Games
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Effect of Computer-Based Video Games on Children: An Experimental Study
Tsung-Yen Chuang; Wei-Fan Chen
Educational Technology & Society Vol. 12, No. 2 (2009) pp. 1–10
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional...
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Technology-Assisted Sheltered Instruction: Instructional Streaming Video in an EFL Multi-Purpose Computer Course
Yun-Hsuan Huang; Tsung-Yen Chuang
Computer Assisted Language Learning Vol. 29, No. 3 (2016) pp. 618–637
Content-based instruction (CBI) has been widely adopted for decades. However, existing CBI models cannot always be effectively put into practice, especially for learners of lower English proficiency in English as a foreign language (EFL) context....
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E-learning in ESL Classrooms: A Literature Review
Tsung-Yen Chuang; Wei-Fan Chen
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 2047–2048
English as a Second Language (ESL) educators have been constantly searching for effective teaching strategies to motivate students to learn for achieving better academic performances. This fact implies that each ESL educator has to gain a practical...
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A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
Tsung-Yen Chuang; Ming-Shiou Kuo
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 4–16
Children with Sensory Integration Dysfunction (SID, also known as Sensory Processing Disorder, SPD) are also learners with disabilities with regard to responding adequately to the demands made by a learning environment. With problems of organizing...
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The Perceptions of Online Learners in Taiwan: A Case Study of EduCities
Wei-Fan Chen; Tsung-Yen Chuang
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 297–299
EduCities, a Web-based learning environment utilizing computer-mediated communication (CMC) as an instructional platform, is an innovation in Taiwan. The sample of this study included six graduate students from Taiwan enrolled in a web design course ...
Topics: Instructional Design, Students
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Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking
Ming-Shiou Kuo; Tsung-Yen Chuang
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 1–16
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should...
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Computer-Assisted Collaborative Learning in Taiwan: An Experimental Study
Wei-Fan Chen; Chung-Pei Chuang; Tsung-Yen Chuang
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 872–875
This study investigated the effect of prior knowledge and teamwork process (CACL with open discussion versus problem-based discussion) on individual learning achievements for middle primary students in Taiwan. 204 fourth-grade students were...
Topics: Achievement, Elementary Education, Social Studies, Students, Middle School Education
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Effect of Varied Types of Hypermedia Display Interfaces in Facilitating Achievement of Different Learning Objectives
Wei-Fan Chen; Chung-Pei Chuang; Tsung-Yen Chuang
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 876–878
This study was designed to compare three different types of hypermedia display interfaces in hypermedia design: They are 1) browser-scroll; 2) frame-based and 3) popup-window interfaces. In addition, this study also investigated the potential...
Topics: Students, Multimedia, Interaction
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Effect of Computer Games on Young Children: A Pilot Study
Tsung-Yen Chuang; Wei-Fan Chen; Chung-Pei Chuang
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 858–862
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially for young children. An...
Topics: Students, Video, Games, Educational Technology, Computers
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Assemble Collocation and Colligation in Chinese Writing Web Tools for New Immigrants in Taiwan
Meg Lu; Chien Hui Lin; Tsung Yen Chuang; Tsun Ku; Chia Min Tsai
Optimizing Learning with Digital Readers Vol. 8, No. 5 (May 2011) pp. 659–665
CSL (Chinese as a second language) learning is an emergency task in Taiwan, especially when more and more new immigrants joined in Taiwan. However, there are just a few new immigrants who can finish all language courses. For this reason, this...
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The Effect of Computer-Based Video Games on Young Children: A Literature Review
Tsung-Yen Chuang; Wei-Fan Chen; Pei-Hsuan Hsieh; Alice Anderson
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3954–3957
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially on young children. An...
Topics: Educational Technology, Games, Early Childhood Education, Video, Middle School Education