Search results for author:"Tristan Johnson"
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Using a computer simulation as a cognitive tool: A case study of the use and cognitive effects of Identibacter Interactus for the development of microbial identification strategies by college biology students
Using a computer simulation as a cognitive@tool: A case study of the use and cognitive effects of Identibacter Interactus for the development of microbial identification strategies by college biology students (1999) pp. 1–154
This study examined how microbiology students construct knowledge of bacterial identification while using a computer simulation. The purpose was to understand how the simulation affects the cognitive processing of students during thinking, problem...
Case Studies' Effect on Undergraduates' Achievement, Attitudes, and Team Shared Mental Models in Educational Psychology
Educational Technology Research and Development Vol. 61, No. 5 (October 2013) pp. 751–766
The purpose of this study was to examine the effect of case studies on learning outcomes, attitudes toward instructions, and team shared mental models (SMM) in a team-based learning environment in an undergraduate educational psychology course....
One Pixel Short of a Frame: Lessons Learned from a Large-scale (Underfunded) Multimedia Development Project
AACE Journal Vol. 10, No. 2 (2002) pp. 3–27
Multimedia development in an academic environment poses both benefits and challenges to project directors and team members due to increased levels of flexibility and changing project roles. Based on our experiences designing and developing a CD...
Fostering the Development of Critical Thinking Skills, and Reading Comprehension of Undergraduates Using a Web 2.0 Tool Coupled with a Learning System
Interactive Learning Environments Vol. 18, No. 3 (September 2010) pp. 263–276
A social annotation model learning system (SAM-LS) was created using multiple instructional strategies thereby supporting the student in improving in critical thinking, critical writing and related literacy. There are four mechanisms in which the...
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 381–394
Interactive whiteboards (IWB) are regarded as one of the most revolutionary instructional technologies for various educational levels. While the impacts of IWBs in classroom settings have been examined recently in a number of studies, this study not ...
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 1660–1664
As the need for meaningful technology integration has increased, various programs have been developed to support and help pre-service teachers accomplish this complex task. Decisions-makers for teacher-education programs could benefit from...
Delving into Alumni Perceptions about the Impact and Effectiveness of Two Certificate Programs: Meeting Their Mission?
Teaching in Higher Education Vol. 19, No. 4 (2014) pp. 360–372
The purpose of the study was to analyze two certificate programs in regard to the impacts on alumni professional career and strengths and weaknesses of certificate programs in the views of their alumni. The sample consisted of 58 participants who...
Internet and Higher Education Vol. 15, No. 1 (January 2012) pp. 39–49
This paper presents a literature review of empirical research related to the use and effect of online social annotation (SA) tools in higher education settings. SA technology is an emerging educational technology that has not yet been extensively...
Students as Simulation Designers and Developers--Using Computer Simulations for Teaching Boundary Layer Processes
Annual Meeting of the American Educational Research Association 1998 (April 1998)
As technology developments seek to improve learning, researchers, developers, and educators seek to understand how technological properties impact performance. This paper delineates how a traditional science course is enhanced through the use of...
Team Knowledge Sharing Intervention Effects on Team Shared Mental Models and Student Performance in an Undergraduate Science Course
Journal of Science Education and Technology Vol. 21, No. 6 (December 2012) pp. 641–651
The purpose of this study was to examine the effects of a shared mental model (SMM) based intervention on student team mental model similarity and ultimately team performance in an undergraduate meteorology course. The team knowledge sharing (TKS)...
Impact of online instructional game features on college students’ perceived motivational support and cognitive investment: A structural equation modeling study
Internet and Higher Education Vol. 17, No. 1 (April 2013) pp. 58–68
Colleges and universities have begun to understand the instructional potential of digital game-based learning (DGBL) due to digital games’ immersive features. These features, however, might overload learners as excessive motivational and cognitive...
Journal of Technology and Teacher Education Vol. 8, No. 1 (2000) pp. 69–84
The intent of this project was to create a community of learn-ers to facilitate the implementation of computer technologies in the elementary school curriculum. Our project plan was designed to lessen or eliminate common barriers to technolo-gy...
Annual Meeting of the American Educational Research Association 1997 (March 1997)
The intent of this "bottom-up" project was to create a community of learners to facilitate the implementation of computer technologies in the elementary school curriculum. The participants were 6 graduate students and their professor, 10 teachers ...
START (Student Trainers as Resource Technologists): An Alternative Approach to Technology Integration
Selected Research and Development Presentations at the National Convention of the Association for Educational Communications and Technology (AECT) Sponsored by the Research and Theory Division 1998 (February 1998)
This study investigates the effectiveness of integration efforts at an elementary school, where for the past 2 years, all students (grades 1-5) have received computer training at least one day per week from the media specialist, university personnel,...
Effects of an Instructional Gaming Characteristic on Learning Effectiveness, Efficiency, and Engagement: Using a Storyline for Teaching Basic Statistical Skills
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 523–538
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course....
Journal of Educational Computing Research Vol. 45, No. 1 (2011) pp. 117–137
The transition from classroom instruction to e-learning raises pedagogical challenges for university instructors. A controlled integration of e-learning tools into classroom instruction may offer learners tangible benefits and improved effectiveness....
Effects of Instructional Strategies Using Cross Sections on the Recognition of Anatomical Structures in Correlated CT and MR Images
Anatomical Sciences Education Vol. 1, No. 2 (2008) pp. 75–83
This research is an effort to best utilize the interactive anatomical images for instructional purposes based on cognitive load theory. Three studies explored the differential effects of three computer-based instructional strategies that use...