Search results for author:"Ting-Ting Wu"
Total records matched: 4 Search took: 0.052 secs
You may get more results with author:"Ting-Ting Wu".
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3159–3166
The main purpose of this study is to explore the impact of Digital Storytelling (DST) on the critical thinking (CT), problem solving (PS), and academic achievement of senior high school students. The study uses a quasi-experimental design with 113...
The Impact of Digital Storytelling and of Thinking Styles on Elementary School Students’ Creative Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 975–981
The main purpose of this ongoing study is to explore the impact of Digital Storytelling (DS) and of thinking styles on the creative thinking (CT), learning motivation, and academic achievement of elementary students. The study will use a quasi...
The Effectiveness of Cloud Health Promotion Environment on Senior High School Students' Physical Activity, Physical Behavior Change, and Academic Achievement
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1966–1969
Studies in clinical medicine have demonstrated that the neurotransmitters released when students increase their physical activities make students more concentrated and stabilized, and this may lead to satisfactory academic performance. Additionally, ...
The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 911–918
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...