Search results for author:"Timothy Savage"
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Computers & Education Vol. 55, No. 1 (August 2010) pp. 342–349
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique...
Computers & Education Vol. 61 (February 2013) pp. 115–132
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning ...
Computers & Education Vol. 61, No. 1 (February 2013) pp. 115–132
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as
Australasian Journal of Educational Technology Vol. 28, No. 3 (Jan 01, 2012) pp. 504–521
In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed...
Selected Research and Development Presentations at the National Convention of the Association for Educational Communications and Technology (AECT) Sponsored by the Research and Theory Division 1998 (February 1998)
This paper describes how a Wayne State University (Michigan) multimedia design team is applying Keller's ARCS (Attention, Relevance, Confidence, and Satisfaction) Model of Motivational Design to the entire process of design, development, and...
Journal of Computing in Higher Education Vol. 28, No. 3 (2016) pp. 358–369
Massive Online Open Courses (MOOCs) can create large scale communities of learners who collaborate, interact and discuss learning materials and activities. MOOCs are often delivered multiple times with similar content to different cohorts of...