Search results for author:"Thomas Winkler"
Total records matched: 23 Search took: 0.640 secs
IMIS, University of Luebeck, Germany
Pervasive Computing in Schools – Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2889–2894
In the KiMM (Kids in Media and Motion) Initiative we are following a generalized approach, which places the emphasis of using digital interactive technology with the students in their daily learning environment. Our world is progressively becoming...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3230–3234
By now “Moles” (Mobile Learning Exploration System) is a successfully used system for mobile learning in many school projects (vgl. Melzer, 2007; Winkler, 2008). Students can independently use Moles for PC (with limited rights, we call it Moles for...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 3517–3524
The aim of this paper is to discuss the pertinence of experience of hypertext structures regarding the development of perceptual patterns when using contemporary time based interactive media. Therefore we discuss first the idea of time based...
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3133–3140
In this paper we reflect on the impact of a novel digitally enriched learning space for teaching processes. We present a hypermedia presentation and interaction platform. We show how learning space at school can be extended digitally in a new way....
Teaching Teachers to Teach with Body- and Space related Technologies: Programmable Clothing in Performative Teaching Processes
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3038–3045
The integration of programmable textiles into teaching scenarios allows the necessary support for world-life in the 21th century. Therefore, we discuss theoretically the meaning of this integration. We describe a pilot project, where 10th graders...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5484–5491
Contemporary artistic approaches to Second Life provide a variety of models for meaningful interactions with physical and digital reality. By offering multiple forms of communication and interaction as with Second Life (SL) they help to broaden...
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2803–2806
In this paper we present a small-scale explorative study on the role of web communities for teachers. The study centers around discourses on digital interactive media by teachers who engage in the largest online discussion forum for teachers in...
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children
World Conference on Educational Media and Technology 2002 (2002) pp. 1034–1039
Learning is an active and collaborative process, where people construct knowledge from their experiences in the world. People construct new knowledge with particular effectiveness when they engage in constructing personally meaningful products, that ...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3441–3449
In this paper we examine how 6th grade students independently develop and play a mobile co-operative game in their art course. The children are brought into the Middle Ages, where they deal emotionally and actively with historical artifacts in...
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 2155–2162
In this paper the authors explain, that the way of using digital technology in media art can be productive for teaching by means of digital technology. After a short description of the author's research background and the state of art in this field...
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4044–4053
In this paper, the authors examine why the creative use of artistic digital media is relevant in classroom learning situation. Fifth graders learn about the existing associations between nutrition, their bodies and sense of well-being. In an inter...
ActᵉMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1327–1335
This paper discusses the importance of the learning application ActeMotion in context with performative works of students at school. It focuses on reconsidering the aesthetics of the performative in interactive learning environments in its meaning...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1141–1148
In this contribution we discuss the duties and responsibilities which are important within teacher education to qualify for teaching students in the 21st century at school for acting competent in their future by including contemporary media in their ...
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 742–749
The formation of linked thought patterns, the ability of expressing oneself in an artistic and written form, spatial sense and modern media skills based on reflection are effectively promoted if children in schools are taught in such an...
SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 63–71
SpelLit 4.0 is a collaborative body- and space-related learning experience for elementary school children, which facilitates to acquire reading and writing skills in a playful way. SpelLit allows teachers to edit and change the game by themselves....
Topics: Collaborative technologies
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2527–2537
In this article we describe a computer-based novel learning space for learning at school which digitally extends learning spaces in a new way. We implemented the InteractiveSchoolWall (ISW). Interactive navigation and self-determined information...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 230–247
This contribution describes the use of augmented reality in teaching contexts for secondary schools. As part of the project, Ambient Learning Spaces (ALS) a cloud-based learning system is used in combination with the mobile InfoGrid learning...
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes
World Conference on Educational Media and Technology 2003 (2003) pp. 915–922
Although multimedia computers are becoming widespread in the consumer market, little research has been undertaken into the computer as a shapeable medium based on an understanding of algorithms. Most educational research was focused on the computer...
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 374–380
In this paper we discuss the results of a mobile learning project a young art teacher in training conducted with fifth graders at a local higher secondary school in Germany. In contrast to stationary learning, effectively employed mobile learning...
Learning in our increasing digital World by connecting it to bodily Experience, dealing with Identity, and systemic Thinking
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3794–3801
Linking physical perception and computer science in education offers new possibilities to comprehend the present world and develop coping skills. We show that a specific exposure to computers in schools can contribute to an understanding of our...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3420–3421
SITE is an international organization and as such technology leaders and teacher educators have perspectives and situations that are not known or understood by others at the conference. Each member of our panel will answer the following questions...
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1317–1326
This paper focuses on the design, implementation and evaluation of the InteractiveWall 3.1 (IW), which supports formal and non-formal learning in primary and secondary schools. With the third generation we developed based on latest technology, new...