Search results for author:"Theodore Lim"
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Computers & Education Vol. 128, No. 1 (January 2019) pp. 427–451
In modern societies, the role of reading is becoming increasingly crucial. Hence, any impairment to the reading ability can seriously limit a person's aspirations. The enormous importance of reading as an essential skill in modern life has...
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
Sylvester Arnab; Katherine Brown; Samantha Clarke; Ian Dunwell; Theodore Lim; Neil Suttie; Sandy Louchart; Maurice Hendrix; Sara de Freitas
Computers & Education Vol. 69, No. 1 (November 2013) pp. 15–30
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield limited outcomes when compared to approaches that stimulate peer discussion and debate. Creating effective interventions, which stimulate peer involvement, remains ...
Sylvester Arnab; Theodore Lim; Maira B. Carvalho; Francesco Bellotti; Sara Freitas de; Sandy Louchart; Neil Suttie; Riccardo Berta; Alessandro De Gloria
British Journal of Educational Technology Vol. 46, No. 2 (Mar 30, 2015) pp. 391–411
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the...
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Claudia Ribeiro; João Pereira
Computers & Education Vol. 94, No. 1 (March 2016) pp. 178–192
Continuing interest in digital games indicated that it would be useful to update Connolly et al.'s (2012) systematic literature review of empirical evidence about the positive impacts and outcomes of games. Since a large number of papers was...