Search results for author:"Takashi Tachino"
Total records matched: 6 Search took: 0.103 secs
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 428–434
Nowadays, computing environment constantly connected to the Internet are rapidly developing and are becoming an important part of not only our life but also many educational environments. Besides, we undoubtedly should worry about students...
Considering the Influence of Human Multitasking on Business Game Learning: A Comparative Study Focusing on the Performance between High and Low Groups in the Game
EdMedia + Innovate Learning 2021 (Jul 06, 2021) pp. 300–303
Business game learning environments that utilise tablets can be said to possess infinite possibility. Previous research on tablet learning has often focused on learning that utilises mobility. Moreover, previous studies have shown that different...
Society for Information Technology & Teacher Education International Conference 2022 (Apr 11, 2022) pp. 671–675
This study aims to improve safety education of nursing students (hereafter referred to as “students”) to prevent medical errors in basic nursing education (hereafter referred to as "nursing education"). To this end, we have developed simulation...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1645–1650
In this paper, we introduce a game-based learning system, called "Price Game," using TCP/IP communication, in which multiple players can gain experience in decision-making for market price, the price at which a commodity or service is selling in the ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 411–416
This study was designed to analyze the students’ attitude of business game practice depending on differences of environment when they practiced business gaming system called Price Game. In this research, university students in the practice were...