Search results for author:"T. Yang"
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Journal of Applied Research and Technology Vol. 12, No. 2 (April 2014) pp. 230–238
The traditional SWOT tool, which lists the S, W, O, T factors and groups them together to form some strategies, is convenient for analyzing but not effective enough for strategic formulation. This paper proposes a hybrid “three-stage” qualitative...
The Effective Use of an Interactive Software Program to Reduce Students' Misconceptions about Batteries
Journal of Chemical Education Vol. 81, No. 4 (Apr 01, 2004)
The misconceptions of students regarding electricity and electrochemistry in the context of operation of a common flashlight are discussed. An Interactive Software Program (ISP) is used for better conceptual understanding of the operation of...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 645–670
French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting should be available to language learners wherever...
American Journal of Engineering Education Vol. 2, No. 2 (2011) pp. 31–42
Engineering programs suffer a high attrition rate, which causes the nation to graduate much less engineers. A survey of the literature reveals that the high attrition rate is due mainly to the fact that the first year of an engineering program is...
Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices
Journal of Computer Assisted Learning Vol. 23, No. 4 (August 2007) pp. 326–337
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A...
Behaviour & Information Technology Vol. 29, No. 6 (November 2010) pp. 571–586
This research investigated how differently elementary school students participate in synchronous online collaborative learning by analysing their discussions with their partners. Two hundred and seventy-eight Taiwanese students, ranging in age from...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 78–92
Recently, the rising of Web 2.0 has made online community gradually become popular, like Facebook, blog, etc. As a result, the online knowledge sharing network formed by interpersonal interaction is now a major character of Web 2.0, and therefore,...
Contemporary Issues in Technology and Teacher Education Vol. 6, No. 1 (March 2006) pp. 143–156
This study was conducted to determine how preservice physical educators feel about their level of competence to integrate technology effectively in their professional careers. Billions of dollars have been invested in curriculum and instruction...
Topics: Preservice Teachers, technology, research, teacher education, Educational Technology, Preservice Teacher Education, teacher preparation, teacher training, Professional Development, Inservice, Research Methods
Designing Interaction Tasks in Second Life for Chinese as a Foreign Language Learners: A Preliminary Exploration
Australasian Journal of Educational Technology Vol. 29, No. 2 (2013) pp. 184–202
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research...
Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
Educational Technology & Society Vol. 18, No. 4 pp. 331–343
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (...
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Owen H. T. Lu; Anna Y. Q. Huang; Jeff C. H. Huang; Albert J. Q. Lin; Hiroaki Ogata; Stephen J. H. Yang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 220–232
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities....