Search results for author:"Sylvester Arnab"
Total records matched: 9 Search took: 0.126 secs
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Towards a trans-disciplinary methodology for a game-based intervention development process
Sylvester Arnab; Samantha Clarke
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 279–312
The application of game-based learning adds play into educational and instructional contexts. Even though there is a lack of standard methodologies or formulaic frameworks to better inform game-based intervention development, there exist scientific...
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Industrial and Academic Collaboration: Hybrid Models for Research and Innovation Diffusion
Sara de Freitas; Igor Mayer; Sylvester Arnab; Ian Marshall
Journal of Higher Education Policy and Management Vol. 36, No. 1 (2014) pp. 2–14
This paper explores how, in the light of global economic downturn and rising student populations, new academic-industrial models for research collaboration based upon specific technological expertise and knowledge can be developed as potential...
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Essential features of serious games design in higher education: Linking learning attributes to game mechanics
Petros Lameras; Sylvester Arnab; Ian Dunwell; Craig Stewart; Samantha Clarke; Panagiotis Petridis
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 972–994
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Search terms identified 165 papers...
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Providing Career Guidance to Adolescents through Digital Games: A Case Study
Ian Dunwell; Petros Lameras; Sara de Freitas; Panos Petridis; Maurice Hendrix; Sylvester Arnab; Kam Star
International Journal of Game-Based Learning Vol. 4, No. 4 (October 2014) pp. 58–70
In an evolving global workplace, it is increasingly important for graduates and school-leavers to possess an understanding of the job market, their relevant skills, and career progression paths. However, both the marketplace and career paths are...
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We are the Game Changers: An Open Gaming Literacy Programme
Sylvester Arnab; Luca Morini; Kate Green; Alex Masters; Tyrone Bellamy-Woods
International Journal of Game-Based Learning Vol. 7, No. 3 (July 2017) pp. 51–62
This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab (DMLL), an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, ...
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The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
Sylvester Arnab; Katherine Brown; Samantha Clarke; Ian Dunwell; Theodore Lim; Neil Suttie; Sandy Louchart; Maurice Hendrix; Sara de Freitas
Computers & Education Vol. 69, No. 1 (November 2013) pp. 15–30
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield limited outcomes when compared to approaches that stimulate peer discussion and debate. Creating effective interventions, which stimulate peer involvement, remains ...
Language: English
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Foundations of dynamic learning analytics: Using university student data to increase retention
Sara Freitas de; David Gibson; Coert Du Plessis; Pat Halloran; Ed Williams; Matt Ambrose; Ian Dunwell; Sylvester Arnab
British Journal of Educational Technology Vol. 46, No. 6 (Nov 01, 2015) pp. 1175–1188
With digitisation and the rise of e-learning have come a range of computational tools and approaches that have allowed educators to better support the learners' experience in schools, colleges and universities. The move away from traditional paper...
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Framing the Adoption of Serious Games in Formal Education
Sylvester Arnab; Riccardo Berta; Jeffrey Earp; Sara de Freitas; Maria Popescu; Margarida Romero; Ioana Stanescu; Mireia Usart
Electronic Journal of e-Learning Vol. 10, No. 2 (2012) pp. 159–171
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation of technology in its ever-diversifying forms, there...
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Mapping learning and game mechanics for serious games analysis
Sylvester Arnab; Theodore Lim; Maira B. Carvalho; Francesco Bellotti; Sara Freitas de; Sandy Louchart; Neil Suttie; Riccardo Berta; Alessandro De Gloria
British Journal of Educational Technology Vol. 46, No. 2 (Mar 30, 2015) pp. 391–411
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the...