Search results for author:"Susanne P. Lajoie"
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Contemporary Educational Psychology Vol. 33, No. 3 (July 2008) pp. 425–442
This study investigated the collaborative decision-making and communicative discourse of groups of learners engaged in a simulated medical emergency in two conditions. In one condition subgroups used a traditional whiteboard (TW group) to document...
Apprenticeship Training in the Workplace: Computer-Coached Practice Environment as a New Form of Apprenticeship
Machine-Mediated Learning Vol. 3, No. 1 (1989) pp. 7–28
Discussion of cognitive apprenticeships highlights a computer-based coached practice environment called SHERLOCK that was developed for Air Force technicians. Training for complex skills is discussed, comparisons are made between results with...
Do Expert Clinical Teachers Have a Shared Understanding of What Constitutes a Competent Reasoning Performance in Case-Based Teaching?
Instructional Science: An International Journal of the Learning Sciences Vol. 42, No. 4 (July 2014) pp. 579–594
To explore the assessment challenge related to case based learning we study how experienced clinical teachers--i.e., those who regularly teach and assess case-based learning--conceptualize the notion of competent reasoning performance for specific...
International Journal of Computer-Supported Collaborative Learning Vol. 5, No. 3 (September 2010) pp. 283–298
Small-group medical problem-based learning (PBL) was a pioneering form of collaborative learning at the university level. It has traditionally been delivered in face-to-face text-based format. With the advancement of computer technology and progress ...
Implementing the Assessment Standards for School Mathematics: Communicating Performance Criteria to Students through Technology
Mathematics Teacher Vol. 89, No. 1 (1996) pp. 66–69
Describes a project using computer and video technology to help students understand the criteria that were used to evaluate their statistics projects. (MKR)
Developing an Agent-Based Adaptive System for Scaffolding Self-Regulated Inquiry Learning in History Education
Educational Technology Research and Development Vol. 62, No. 3 (June 2014) pp. 335–366
This article presents a methodology for modelling the development of self-regulated learning skills in the context of computer-based learning environments using a combination of tracing techniques. The user-modelling techniques combine statistical...
Towards Detection of Learner Misconceptions in a Medical Learning Environment: A Subgroup Discovery Approach
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 129–145
Ill-structured problems, by definition, have multiple paths to a solution and are multifaceted making automated assessment and feedback a difficult challenge. Diagnostic reasoning about medical cases meet the criteria of ill-structured problem...
Journal of Educational Computing Research Vol. 18, No. 3 (1998) pp. 205–35
Describes the development of a simulation-based intelligent tutoring system for nurses working in a surgical intensive care unit. Highlights include situative learning theories and models of instruction, modeling expertise, complex decision making,...
Subgroup Discovery with User Interaction Data: An Empirically Guided Approach to Improving Intelligent Tutoring Systems
Journal of Educational Technology & Society Vol. 19, No. 2 (2016) pp. 204–214
Learner modeling, a challenging and complex endeavor, is an important and oft-studied research theme in computer-supported education. From this perspective, Educational Data Mining (EDM) research has focused on modeling and comprehending various...
The Creation of Virtual and Face-to-Face Learning Communities: An International Collaboration Experience
Journal of Educational Computing Research Vol. 35, No. 2 (2006) pp. 163–180
This article examines the use of technology in higher education to support an international collaboration between 2 graduate seminars in cognition and instruction, one in Mexico and another in Canada. The culture of both seminars is described in the ...
Instructional Science: An International Journal of the Learning Sciences Vol. 29, No. 2 (2001) pp. 155–86
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue...
Comparing Virtual and Location-Based Augmented Reality Mobile Learning: Emotions and Learning Outcomes
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 359–388
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared ...
Using Learning Analytics to Identify Medical Student Misconceptions in an Online Virtual Patient Environment
Journal of Asynchronous Learning Networks Vol. 20, No. 2 (2016) pp. 183–194
This study aimed to identify misconceptions in medical student knowledge by mining user interactions in the MedU online learning environment. Data from 13000 attempts at a single virtual patient case were extracted from the MedU MySQL database. A...
Benilde García-Cabrero; Michael L. Hoover; Susanne P. Lajoie; Nadia L. Andrade-Santoyo; Lídice M. Quevedo-Rodríguez; Janice Wong
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 813–835
The design of online course materials is rarely informed by learning theories or their pedagogical implications. The goal of this research was to develop, implement and assess a virtual learning environment (VLE), SOFIAA, which was designed using...
Susanne P. Lajoie; Cindy Hmelo-Silver; Jeffrey Wiseman; Lap Ki Chan; Jingyan Lu; Chesta Khurana; Ilian Cruz-Panesso; Eric Poitras; Maedeh Kazemitabar
Interdisciplinary Journal of Problem-based Learning Vol. 8, No. 2 (October 2014) pp. 60–75
The goal of this study is to examine how to facilitate cross-cultural groups in problem-based learning (PBL) using online digital tools and videos. The PBL consisted of two video-based cases used to trigger student-learning issues about giving bad...