Search results for author:"Susanne Lajoie"
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Innovate Learning Summit Online 2021 Attendees: if you are looking for papers from this conference, please use this special attendee-only Innovate Learning Summit Online 2021 search
Education and Information Technologies Vol. 23, No. 1 (2018) pp. 435–465
The ubiquitous use of social networking sites by students and the potential impacts of such use on academic performance are of both theoretical and practical importance. Hence, this paper addresses the question: how does the use of social networking ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2062–2066
Computer and network afford many features to support collaborative learning. These collaborative tools include visualization tools, such as content-specific and content-unspecific tools, argumentation, such as synchronous or asynchronous tools, and...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 3001–3004
Information architecture can provide a strong support to the instructional goals of problem-based learning environments by identifying and proposing optimal ways through which information can be organized and presented. The identification of optimal ...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 610–614
The affordances of online collaboration platforms make them increasingly popular. Although many of these platforms are well designed, very often, teams adopting these platforms in their projects realize little value because of the lack of engagement ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2240–2244
Hypothesis generation is a fundamental step in diagnostic reasoning that requires specific cognitive support. We hypothesize that existing clinical reference tools are ineffective at supporting hypothesis generation because they can be searched by...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2753–2757
CoREAD, software that enables learners to collaborate indirectly while reading a text, was designed using a self-organising systems approach. Using CoREAD learners highlight portions of the text they deem important. The font colour of the text is...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1456–1462
In this paper we discuss a type of social software that might be called social annotation. Such software enables individuals to add annotations – underlines and highlights, for example – while reading a text. Additionally, some aggregation of those...
Contemporary Educational Psychology Vol. 33, No. 3 (July 2008) pp. 425–442
This study investigated the collaborative decision-making and communicative discourse of groups of learners engaged in a simulated medical emergency in two conditions. In one condition subgroups used a traditional whiteboard (TW group) to document...
Apprenticeship Training in the Workplace: Computer-Coached Practice Environment as a New Form of Apprenticeship
Machine-Mediated Learning Vol. 3, No. 1 (1989) pp. 7–28
Discussion of cognitive apprenticeships highlights a computer-based coached practice environment called SHERLOCK that was developed for Air Force technicians. Training for complex skills is discussed, comparisons are made between results with...
Do Expert Clinical Teachers Have a Shared Understanding of What Constitutes a Competent Reasoning Performance in Case-Based Teaching?
Instructional Science: An International Journal of the Learning Sciences Vol. 42, No. 4 (July 2014) pp. 579–594
To explore the assessment challenge related to case based learning we study how experienced clinical teachers--i.e., those who regularly teach and assess case-based learning--conceptualize the notion of competent reasoning performance for specific...
World Conference on Educational Media and Technology 2000 (2000) p. 1812
This poster presents BioWorld (Lajoie et al., 1998), a computer-based learning environment (CBLE) that engages learners in realistic problem solving as they attempt to diagnose medical cases. Its design is consistent with both problem-based learning ...
Do Information Systems Actually Improve Problem-Solving and Decision-Making Performance? -- An Analysis of 3 Different Approaches to the Design of Information Systems
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2251–2257
We present three different approaches to the research and development (R&D) of information systems: problem solving, decision making, and case-based reasoning. In contrast to case-based reasoning, problem solving and decision making are rule-based...
International Journal of Computer-Supported Collaborative Learning Vol. 5, No. 3 (September 2010) pp. 283–298
Small-group medical problem-based learning (PBL) was a pioneering form of collaborative learning at the university level. It has traditionally been delivered in face-to-face text-based format. With the advancement of computer technology and progress ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 572–577
Advances in educational technology have provided various promising solutions for yielding useful insights about learning from learner-system interaction data Previous research has suggested the existence of case-specificity in clinical reasoning ...
The Multimedia Effect in Electronic Bilingual Dictionaries: The Effects of Graphic Representations on Vocabulary Acquisition of a Foreign Language
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4319–4322
This study was conducted to support the design of a prototype for a multimedia bilingual electronic dictionary. The purpose of this study was to examine the effects of the combination of verbal and graphic representations on the vocabulary...
Implementing the Assessment Standards for School Mathematics: Communicating Performance Criteria to Students through Technology
Mathematics Teacher Vol. 89, No. 1 (1996) pp. 66–69
Describes a project using computer and video technology to help students understand the criteria that were used to evaluate their statistics projects. (MKR)
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2784–2787
The purpose of this paper is to first briefly review ways in which the roles of computer and information technology have become important in teaching and learning today. This trend has also become increasingly apparent within the domain of...
Developing an Agent-Based Adaptive System for Scaffolding Self-Regulated Inquiry Learning in History Education
Educational Technology Research and Development Vol. 62, No. 3 (June 2014) pp. 335–366
This article presents a methodology for modelling the development of self-regulated learning skills in the context of computer-based learning environments using a combination of tracing techniques. The user-modelling techniques combine statistical...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 734–738
In recent years, deep learning (LeCun, Bengio, & Hinton, 2015) has drawn interest in many fields. As optimism for deep learning grows, a better understanding of the efficacy of deep learning is imperative, especially in analyzing and making sense of ...
Advancing teacher technology education using open-ended learning environments as research and training platforms
Australasian Journal of Educational Technology Vol. 33, No. 3 (Jul 24, 2017)
A primary concern of teacher technology education is for pre-service teachers to develop a sophisticated mental model of the affordances of technology that facilitates both teaching and learning with technology. One of the main obstacles to...
Towards Detection of Learner Misconceptions in a Medical Learning Environment: A Subgroup Discovery Approach
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 129–145
Ill-structured problems, by definition, have multiple paths to a solution and are multifaceted making automated assessment and feedback a difficult challenge. Diagnostic reasoning about medical cases meet the criteria of ill-structured problem...
A Tale of Three Cases: Examining Accuracy, Efficiency, and Process Differences in Diagnosing Virtual Patient Cases
Australasian Journal of Educational Technology Vol. 32, No. 5 (Dec 01, 2016)
Clinical reasoning is a central skill in diagnosing cases. However, diagnosing a clinical case poses several challenges that are inherent to solving multifaceted ill-structured problems. In particular, when solving such problems, the complexity...
Journal of Educational Computing Research Vol. 18, No. 3 (1998) pp. 205–35
Describes the development of a simulation-based intelligent tutoring system for nurses working in a surgical intensive care unit. Highlights include situative learning theories and models of instruction, modeling expertise, complex decision making,...
Diagnosing Virtual Patient Cases: Gender Differences in Novice Physicians in a Computer Based Learning Environment
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 494–498
There has been considerable interest to better understand the nature, possible source, and affects of gender differences in education. Examining performance differences across genders can have implications from an instructional design perspective;...
Supporting Diagnostic Problem Solving in Medical Education Using an Integrated Classroom - E-Learning Model
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2788–2793
This paper discusses an ongoing series of studies. An initial study of diagnostic problem solving in internal medicine involved medical students, residents, and experts solving a set of cases while thinking aloud. Verbal protocol data was used to...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2553–2562
This study presents an innovative medical case validation activity modeled on the case presentation practice commonly performed by physicians. Case development work for BioWorld (a computer-based learning environment) led us to note significant...
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 498–503
One of the key approaches in designing adaptive learning systems is the use of algorithms that can process and discover interesting, interpretable, and meaningful knowledge from the data tracked and logged by learning systems. Text classification...
Subgroup Discovery with User Interaction Data: An Empirically Guided Approach to Improving Intelligent Tutoring Systems
Journal of Educational Technology & Society Vol. 19, No. 2 (2016) pp. 204–214
Learner modeling, a challenging and complex endeavor, is an important and oft-studied research theme in computer-supported education. From this perspective, Educational Data Mining (EDM) research has focused on modeling and comprehending various...
The Creation of Virtual and Face-to-Face Learning Communities: An International Collaboration Experience
Journal of Educational Computing Research Vol. 35, No. 2 (2006) pp. 163–180
This article examines the use of technology in higher education to support an international collaboration between 2 graduate seminars in cognition and instruction, one in Mexico and another in Canada. The culture of both seminars is described in the ...
Instructional Science: An International Journal of the Learning Sciences Vol. 29, No. 2 (2001) pp. 155–86
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue...
Comparing Virtual and Location-Based Augmented Reality Mobile Learning: Emotions and Learning Outcomes
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 359–388
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared ...
Using Learning Analytics to Identify Medical Student Misconceptions in an Online Virtual Patient Environment
Journal of Asynchronous Learning Networks Vol. 20, No. 2 (2016) pp. 183–194
This study aimed to identify misconceptions in medical student knowledge by mining user interactions in the MedU online learning environment. Data from 13000 attempts at a single virtual patient case were extracted from the MedU MySQL database. A...
Benilde García-Cabrero; Michael L. Hoover; Susanne P. Lajoie; Nadia L. Andrade-Santoyo; Lídice M. Quevedo-Rodríguez; Janice Wong
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 813–835
The design of online course materials is rarely informed by learning theories or their pedagogical implications. The goal of this research was to develop, implement and assess a virtual learning environment (VLE), SOFIAA, which was designed using...
Susanne P. Lajoie; Cindy Hmelo-Silver; Jeffrey Wiseman; Lap Ki Chan; Jingyan Lu; Chesta Khurana; Ilian Cruz-Panesso; Eric Poitras; Maedeh Kazemitabar
Interdisciplinary Journal of Problem-based Learning Vol. 8, No. 2 (October 2014) pp. 60–75
The goal of this study is to examine how to facilitate cross-cultural groups in problem-based learning (PBL) using online digital tools and videos. The PBL consisted of two video-based cases used to trigger student-learning issues about giving bad...
Visualizing Dominant Behaviours in Problem-Based Learning Environments: A Case Study Analysis of the HOWARD Platform
Lingyun Huang; Stephen Bodnar; Juan Zheng; Maedeh Kazemitabar; Susanne Lajoie; Yuxin Chen; Gurpreet Birk; Cindy Hmelo-Silver; Juan Pablo Sarmiento; Ricki Goldman; Jeffrey Wiseman; Lapki Chan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 359–364
Dominance is a problematic phenomenon describing that a student monopolizes discussion time or seeks to control or direct learning goals in the process of collaborative learning This study aimed to investigate the effectiveness of visualizations (eg ...