Search results for author:"Sungwoong Lee"
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Virtual Reality Based Collaborative Design by Children with High-Functioning Autism: Design-Based Flexibility, Identity, and Norm Construction
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1511–1533
This exploratory case study examined the process and potential impact of collaborative architectural design and construction in an OpenSimulator-based virtual reality (VR) on the social skills development of children with high-functioning autism ...
The Effect of Scaffolding on Achievement and Motivation in a Virtual Problem-Based Learning Environment
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2899–2903
This study designed and developed virtual problem-based learning environments for preschool teachers in Science in the SecondLife environment. Accordingly, this study conduct usability tests with three testers. Then, the results of usability test...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 685–690
This paper is to investigate and synthesize the previous research with regard to the physical and psychosocial environment in learning environments. For the purpose, this study reviewed the previous studies conducted in terms of learning...
International Journal of Game-Based Learning Vol. 7, No. 1 (January 2017) pp. 57–73
The purpose of this study was to investigate future teachers' experiences and perceptions of using a virtual reality game for elementary math education. The virtual reality game was designed and developed to integrate a musical activity (beat-making)...
The effectiveness of Content Revision, Reuse and Application of Interactive Metaphor in Cyber Universities
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2073–2082
The purpose of the study is to investigate the instructional effects of content revision, reusing and interactive media application in the cyber university. For the study, 1,000 students of A cyber university who enrolled the courses in the first...
The Journal of Emerging Learning Design Vol. 2, No. 1 (December 2015)
University orientations are typically passive events for students, with activities that include sitting and listening to speakers and perhaps talking to others seated nearby. In this project, the authors sought to provide a more active and...
Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children with Autism
Journal of Special Education Vol. 48, No. 4 (February 2015) pp. 290–300
This phenomenological study explored and described the experiences and perceptions of adult facilitators who facilitated virtual-reality-based social interaction for children with autism. Extensive data were collected from iterative, in-depth...