Search results for author:"Su Liu"
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Environmental Education Research Vol. 21, No. 4 (2015) pp. 525–541
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an...
Annual Meeting of the American Educational Research Association 2002 (April 2002)
A computerized adaptive test (CAT) administration usually requires a large supply of items with accurately estimated psychometric properties, such as item response theory (IRT) parameter estimates, to ensure the precision of examinee ability...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3645–3650
The goal of this pilot study was to evaluate and describe Chinese learners' search strategies for academic tasks. Participants were 12 university students who were asked to answer two essay questions. Collected data included students' demographic...
Tablet‐based AR technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self‐efficacy
British Journal of Educational Technology Vol. 50, No. 1 (January 2019) pp. 248–263
Most studies of Augmented Reality (AR) in education have considered students’ learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a...
Journal of Applied Research and Technology Vol. 12, No. 2 (April 2014) pp. 201–211
This article analyzes the food cold chain (FCC) equilibrium based on collaborative replenishment policy. The entirety of collaborative replenishment (ECR) includes one supplier, one retailer and one consumer. The two players join in the non...
Efficient Personalized Mispronunciation Detection of Taiwanese-Accented English Speech Based on Unsupervised Model Adaptation and Dynamic Sentence Selection
Computer Assisted Language Learning Vol. 26, No. 5 (2013) pp. 446–467
This study presents an efficient approach to personalized mispronunciation detection of Taiwanese-accented English. The main goal of this study was to detect frequently occurring mispronunciation patterns of Taiwanese-accented English instead of...
A Study in Developing a Mobile Learning System based on Human-Computer Interaction Design Principles
International Journal of Mobile and Blended Learning Vol. 1, No. 3 (July 2009) pp. 17–40
Today, the learning model of a single instructor interacting with many students that is applied in conventional classrooms forms a passive bottleneck. Moreover, the instructor cannot effectively record students’ individual learning histories for...
Computers & Education Vol. 52, No. 3 (April 2009) pp. 599–607
Advances in e-learning technologies parallels a general increase in sophistication by computer users. The use of just one theory or model, such as the technology acceptance model, is no longer sufficient to study the intended use of e-learning...
Curtis J. Bonk; Richard J. Magjuka; Xiaojing Liu; Seung-hee Lee; Shijuan Liu; Kyong-Jee Kim; Mengyu Zhai; Bude Su
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 426–431
Rapid explosion of online learning programs has given little time for strategic planning and program development. However, such planning is essential for the success of an online program. The purpose of this study is to summarize the emerging issues ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
A Case Study of Gesture-Based Games in Enhancing the Fine Motor Skills and Recognition of Children with Autism
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1039–1052
Children with Autism Spectrum Disorder (ASD) perform poorly in complex fine motor skills and recognition, and they have difficulties in learning complex and multistep motor skills. Gestures-based games, which enable users to get timely feedback, to...
International Journal on E-Learning Vol. 5, No. 4 (October 2006) pp. 507–523
The focus of this study was to empirically investigate how virtual teams operate in an online MBA program. Building knowledge and skills required for a successful career is a central component of higher education, especially in business schools....
The Importance of Interaction in Web-Based Education: A Program-Level Case Study of Online MBA Courses
Journal of Interactive Online Learning Vol. 4, No. 1 pp. 1–19
Though interaction is often billed as a significant component of successful online learning, empirical evidence of its importance as well as practical guidance or specific interaction techniques continue to be lacking. In response, this study...
Xiaojing Liu; Seung-hee Lee; Curtis J. Bonk; Richard Magjuka; Kyong-Jee Kim; Shijuan Liu; Mengyu Zhang; Bude Su; Min Shi; Alyssa Wise; Minyoung Doo
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2020–2025
The purpose of this study is to understand the practice of facilitating online MBA courses at a Midwestern university which has already established a highly successful traditional MBA program. The study explores the impact of online facilitation as ...
Topics: Social Studies
Seung-hee Lee; Curtis J. Bonk; Richard J. Magjuka; Xiaojing Liu; Bude Su; Mengyu Zhai; Kyong-Jee Kim; Shijuan Liu; Min Shi
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2047–2054
The focus of this study is to develop an empirical understanding of virtual teaming activities. Virtual teams allow students to build the requisite bodies of knowledge for business professions while improving their analytical and problem-solving...
John Baruch; Qian Huang; Liu ShongYi; Li Su Li; James Machell; Scott Marley; Alan Pickwick; Marcel Vlastuin; Vlad Waley; Yie Niu Zhang
Education in Science Vol. 235 (November 2009) pp. 24–25
In China, "Space Science" and "Our Place in the Universe" form part of the geography syllabus. Such cultural challenges are part of the everyday intellectual gymnastics necessary to sustain European-Chinese school collaborations. Belle Vue Girls'...
Kyong-Jee Kim; Xiaojing Lu; Seung-hee Lee; Curtis J. Bonk; Richard J. Magjuka; Shijuan Liu; Mengyu Zhai; Bude Su; Alyssa Wise
Annual Meeting of the Association for Educational Communications and Technology 2004 (October 2005)
Online teaching and learning is making a significant impact on the fabric of higher education. In particular, online MBA programs have seen a rapid rise in student enrollments in recent years while the student enrollments in traditional in-residence ...
A New Presentation and Exploration of Human Cerebral Vasculature Correlated with Surface and Sectional Neuroanatomy
Wieslaw L. Nowinski; Arumugam Thirunavuukarasuu; Ihar Volkau; Yevgen Marchenko; Bivi Aminah; Arnaud Gelas; Su Huang; Looi Chow Lee; Jimin Liu; Ting Ting Ng; Natalia G. Nowinska; Guoyu Yu Qian; Fiftarina Puspitasari; Val M. Runge
Anatomical Sciences Education Vol. 2, No. 1 (2009) pp. 24–33
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a...
An analysis of student collaborative problem solving activities mediated by collaborative simulations
Chia-Jung Chang; Ming-Hua Chang; Bing-Cheng Chiu; Chen-Chung Liu; Shih-Hsun Fan Chiang; Cai-Ting Wen; Fu-Kwun Hwang; Ying-Tien Wu; Po-Yao Chao; Chia-Hsi Lai; Su-Wen Wu; Chih-Kang Chang; Wenli Chen
Computers & Education Vol. 114, No. 1 (November 2017) pp. 222–235
Collaborative problem solving (CPS) is considered as one of the core competencies of the 21st century. Collaborative simulations which allow multiple students to participate in CPS activities in a shared simulation session are now increasingly...