Search results for author:"Su Cai"
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Project-based Learning and Problem-based Learning in the Multimedia Design Course for Improving Critical Thinking Performance
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1020–1024
In the 21st century, more emphasis is put on the importance of cultivating the critical thinking skills of students. However, university students do not usually show good critical thinking (CT) performance. In order to help undergraduate students...
Tablet‐based AR technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self‐efficacy
British Journal of Educational Technology Vol. 50, No. 1 (January 2019) pp. 248–263
Most studies of Augmented Reality (AR) in education have considered students’ learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a...
A Study on Campus Cultural Learning and Navigation System Using Mobile Augmented Reality and Location Based Services
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 2011–2016
With the prevalent conception of “wisdom school” accepted by more and more people, mobile terminal service has developed rapidly and became a popular Internet service. In this study, a campus cultural learning and navigation system has been...
A Case Study of Gesture-Based Games in Enhancing the Fine Motor Skills and Recognition of Children with Autism
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1039–1052
Children with Autism Spectrum Disorder (ASD) perform poorly in complex fine motor skills and recognition, and they have difficulties in learning complex and multistep motor skills. Gestures-based games, which enable users to get timely feedback, to...
Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance
Computers & Education Vol. 67, No. 1 (September 2013) pp. 130–141
In this study we proposed drag-and-response interaction mechanism of multi-touch operated tabletop technology which features a queue area, a rubber band and a transfer animation function. We conducted one experiment by applying our proposed drag-and-...
An analysis of student collaborative problem solving activities mediated by collaborative simulations
Chia-Jung Chang; Ming-Hua Chang; Bing-Cheng Chiu; Chen-Chung Liu; Shih-Hsun Fan Chiang; Cai-Ting Wen; Fu-Kwun Hwang; Ying-Tien Wu; Po-Yao Chao; Chia-Hsi Lai; Su-Wen Wu; Chih-Kang Chang; Wenli Chen
Computers & Education Vol. 114, No. 1 (November 2017) pp. 222–235
Collaborative problem solving (CPS) is considered as one of the core competencies of the 21st century. Collaborative simulations which allow multiple students to participate in CPS activities in a shared simulation session are now increasingly...