Search results for author:"Steve Green"
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International Journal of Web-Based Learning and Teaching Technologies Vol. 11, No. 1 (January 2016) pp. 21–34
Access to education is one of the main human rights. Everyone should have access to education and be capable of benefiting from it. However there are a number who are excluded, not because of a lack of ability but simply because they have a...
Tutor Accessibility Support Kit (TASK): A Suite of Staff Development Resources for Inclusive Online Learning Design
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 974–988
Higher Education institutions around the world have seen a significant increase in the number of students with disabilities and it is evident that the needs of these students should be addressed. The use of accessible e-learning can be an enabling...
Individual students, individual difficulties, individual solutions: a Virtual Learning Environment for learners with severe disabilities
World Conference on Educational Media and Technology 2004 (2004) pp. 5375–5381
Most learning management systems (LMS) or virtual learning environments (VLEs) are now being developed to meet accessibility legislation. However, students with severe disabilities are likely to have very particular requirements which go beyond and...
Simulations to Raise Accessibility Awareness and Support Academics in Inclusive Online Learning Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3045–3054
Online learning can support a more inclusive learning and teaching experience for all students. However, there are barriers to learning faced by students with disabilities. Academics may not always be aware of the requirements of disabled students,...
An Evaluation of Accessibility Simulations as a Means of Supporting Inclusive Practices in E-Learning
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3158–3167
Changes in legislation as well as moral and ethical issues make it important for academics to provide inclusive teaching and learning to students with disabilities. Nevertheless, academics may not always be aware of the requirements of disabled...
Interactive Learning Environments Vol. 19, No. 3 (2011) pp. 267–283
In this article, we present the characteristics and the design of a modular personalized multimedia testing tool based fully on XML learning specifications. Personalization is based on the characteristics of the individual learners, thus the testing ...
Personal Learning Environments: Accessibility and Adaptability in the Design of an Inclusive Learning Management System
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2934–2941
The JISC in the UK has coined a number of terms to classify learning management systems. Recently JISC has employed the new term Personal Learning Environment (PLE). This paper considers the concepts of Learning Environments, whether Virtual (VLE),...
The Use of Learning Object Patterns and Metadata Vocabularies to Design Reusable and Adaptable Learning Resources.
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2928–2933
This paper discusses the requirements for the creation of reusable, accessible and adaptable learning objects, taking into consideration the newly emerging IMS and Dublin Core adaptability and accessibility standards and the proposed profiles of...
Accessibility and Adaptability of Learning Objects: Responding to Metadata, Learning Patterns and Profiles of Needs and Preferences
Association for Learning Technology Journal Vol. 14, No. 1 (March 2006) pp. 117–129
The case for learning patterns as a design method for accessible and adaptable learning objects is explored. Patterns and templates for the design of learning objects can be derived from successful existing learning resources. These patterns can...
Computers & Education Vol. 50, No. 4 (May 2008) pp. 1203–1216
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments ...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1154–1161
This paper describes a project in the North East of England involving a company who offer multi-player networked PC gaming to students who have been placed on an alternative curriculum. The rationale behind the project is that participation in video ...
Development of an Instrument to Assess Student Opinions of the Quality of Distance Education Courses
Beth Hensleigh Chaney; James M. Eddy; Steve M. Dorman; Linda Glessner; B Lee Green; Rafael Lara-Alecio
American Journal of Distance Education Vol. 21, No. 3 (September 2007) pp. 145–164
The purpose of this study was to develop a culturally sensitive instrument to assess the quality of distance education courses offered at a university in the southern United States through evaluation of student attitudes, opinions, and perceptions...