Search results for author:"Silvia Pernsteiner"
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University of Vienna
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1651–1654
In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these spaces, from instructional and game designers to...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) p. 2269
When numerousness students attend one single university lecture, personal mentoring and particular supervision is hardly possible due to the lack of time. Hence, the instructor as well as the audience is confronted with the challenges of ex-cathedra ...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1641–1650
The challenge when creating digital game-based learning applications is to simultaneously consider and satisfy theory and practice in the fields of both game and instructional design in order to construct successful learning games. A concern often...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) p. 3088
The University of Vienna invites students to participate and actively codetermine the instructional design of hybrid learning classes by conducting comprehensive eQuestionnaires for accounting classes. Due to the students’ multicultural background...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) p. 1183
Due to the eBologna process of the European Union, the University of Vienna initiated the project eAccounting. Its interactive teaching and learning platform didactically follows the approach of blended learning, complementing the students’ phases...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) p. 3461
In order to measure declarative knowledge learning outcomes most LMS are restricted to conventional multiple-choice assessments. There are numerous game-based assessment tools available though which can be easily implemented to enrich online...
Understanding Player Activity in a Game-based Virtual Learning Environment: A Case for Data-Driven Instructional Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) p. 763
When constructing game-based virtual learning environments, developers face considerations that differ from the concerns instructional designers raise for traditional learning scenarios. Absent are the physical world cues that teachers use to...
International Journal of Emerging Technologies in Learning (iJET) Vol. 4, No. 2 (Jun 18, 2009) pp. 48–51
This paper exemplifies the curricular framework of instructional design in management education at universities. The Magic Cube of eAccounting meets the didactical challenges concerning heterogeneous levels of preknowledge within large-scale...