Search results for author:"Shu"
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Multimedia courseware development for World Heritage sites and its trial integration into instruction in higher technical education
Shu-Chiao Tsai
Australasian Journal of Educational Technology Vol. 27, No. 7 (Jan 01, 2011) pp. 1171–1189
This study reports on creative ways of using technology in the classroom, specifically the development of multimedia courseware on World Heritage through which learners are able to upgrade their knowledge and cognition regarding historical and...
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Children's Initiations and Teachers' Responses in Regular Preschool Classrooms in Taiwan
Shu Hsien Tseng
Infants and Young Children Vol. 28, No. 3 (2015) pp. 281–291
This study investigates teacher responses in Taiwan to children's initiations in regular classrooms and the differences between children with and without developmental delays. The sample consisted of 107 teacher-child dyads, including 53 children...
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Integration of Multimedia Courseware into ESP Instruction for Technological Purposes in Higher Technical Education
Shu-Chiao Tsai
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 50–61
This study reports on integrating ESP (English for specific purposes) multimedia courseware for semiconductor technology into instruction of three different language programs in higher education by using it as a silent partner. It focuses primarily...
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Practicing Learner-Centered Teaching: Pedagogical Design and Assessment of a Second Life Project
Shu Z. Schiller
Journal of Information Systems Education Vol. 20, No. 3 (2009) pp. 369–381
Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and teamwork in a virtual environment. More importantly, an...
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The Effects of Visual Display on Analogies Using Computer-Based Learning
Shu-Ling Lai
International Journal of Instructional Media Vol. 25, No. 2 (1998) pp. 151–60
Describes a study that investigated the effects of visual display within a college computer-based learning program that taught computer programming language through analogies. Three types of visual displays (text, static graphics, and animation) are ...
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An Interpretive and Situated Approach to an Evaluation of Perseus Digital Libraries
Shu Ching Yang
Journal of the American Society for Information Science and Technology Vol. 52, No. 14 (2001) pp. 1210–23
Adopts an interpretive and situated approach to observe and assess learners' problem solving using hypermedia. Conducts the evaluation in context by considering the use of Perseus, a hypermedia research project and online digital library developed...
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Developing and integrating courseware for oral presentations into ESP learning contexts
Shu-Chiao Tsai
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1245–1258
This study reports on the development of ESP (English for Specific Purposes) multimedia courseware on oral presentations, and its integration into self-study learning and elective courses for students with different English proficiencies, as one...
Language: English
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Controlling the Display of Animation for Better Understanding
Shu-Ling Lai
Journal of Research on Computing in Education Vol. 33, No. 5 (2001)
Investigates whether students perform best after using computer-based learning (CBL) courseware with three types of animation-control strategies: program control, linear control, and learner control. Results suggest that accommodating learners'...
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Synergy of Constructivism and Hypermedia from Three Constructivist Perspectives--Social, Semiotic, and Cognitive
Shu Ching Yang
Journal of Educational Computing Research Vol. 24, No. 4 (2001) pp. 321–61
Examines constructivism as an epistemological basis for the design and use of hypermedia systems in order to synergize the constructivist view of learning and the potentialities of hypermedia. Proposes a new conceptual framework for constructive...
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Courseware Integration into Task-Based Learning: A Case Study of Multimedia Courseware-Supported Oral Presentations for Non-English Major Students
Shu-Chiao Tsai
ReCALL Vol. 23, No. 2 (May 2011) pp. 117–134
This study reports on the integration of English for Specific Purposes (ESP) multimedia courseware for oral presentations into a self-learning and elective program for non-English major students in an English as a Foreign Language (EFL) setting. A...
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Language Learning on the World Wide Web: An Investigation of EFL Learners' Attitudes and Perceptions
Shu Ching Yang
Journal of Educational Computing Research Vol. 24, No. 2 (2001) pp. 155–81
Describes the integration of Web resources as instructional and learning tools in an EFL (English as a Foreign Language) class in Taiwan. Highlights include challenges and advantages of using the Web; learners' perceptions; intentional and...
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Implementing Courseware as the Primary Mode of Task-Based ESP Instruction: A Case Study of EFL Students
Shu-Chiao Tsai
Computer Assisted Language Learning Vol. 28, No. 2 (2015) pp. 171–186
The study reports on implementing self-developed English for specific purposes (ESP) courseware for technology industries in an elective course, "English reading for technology," offered to junior students of English as a foreign language...
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Practical and Conceptual Aspects of Children's Play in Hong Kong and German Kindergartens
Shu Chen Wu
Early Years: An International Journal of Research and Development Vol. 34, No. 1 (2014) pp. 49–66
This study examines the practical and conceptual dimensions of children's play in German and Hong Kong Chinese kindergartens. German ("n"?=?24) and Chinese ("n"?=?24) children (3-6 years) were randomly selected and...
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Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018
Liuyi Shu; Min Liu
Journal of Educational Multimedia and Hypermedia Vol. 28, No. 2 (April 2019) pp. 193–215
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a...
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Computer Technology: An Essential Component for Teaching a Fashion Production Management Course
Shu-Hwa Lin
International Journal of Information and Communication Technology Education Vol. 7, No. 1 (January 2011) pp. 80–88
This paper describes an innovative course wherein students and faculty collaborate to design, manufacture, manage, and sell organic cotton tote bags. Students remained responsible for the project from start to finish. Responsibilities included all...
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A Procedure for Controlling General Test Overlap in Computerized Adaptive Testing
Shu-Ying Chen
Applied Psychological Measurement Vol. 34, No. 6 (September 2010) pp. 393–409
To date, exposure control procedures that are designed to control test overlap in computerized adaptive tests (CATs) are based on the assumption of item sharing between pairs of examinees. However, in practice, examinees may obtain test information...
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Reasons Why Female Students Choose to Study Senior IT or Not
Shu-Hua Chao
Australian Educational Computing Vol. 24, No. 1 (July 2009) pp. 30–36
Research has shown that girls do not participate as much as boys in Information Technology (IT) in the senior years of high school. Despite research in the 1990s which identified the under-representation of girls in IT, the same pattern still...
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Analysis of Blended Learning Scheme Based on Cloud Computing Assisted Instructions
Zeyu Sun; Yunxing Shu
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 3 (Mar 30, 2016) pp. 51–56
With the development of science and technology, cloud computing technology has been widely applied in a variety of engineering fields, while its application and promotion in the education is always neglected. In this paper, the cloud computing...
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Increasing Associative Learning of Abstract Concepts through Audiovisual Redundancy
Shu-Ling Lai
Journal of Educational Computing Research Vol. 23, No. 3 (2000) pp. 275–89
Describes the development of a computer-based learning courseware that presented associative learning between abstract and concrete domains and discusses results of a study of college students that determined whether various audio-visual...
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Considerations for Developing Constructivist Web-Based Learning
Shu-Sheng Liaw
International Journal of Instructional Media Vol. 31, No. 3 (Jun 22, 2004)
Development of Web-based learning has started a revolution in instructional design that is providing new opportunities for education. Instructional design for educational purposes is the systematic design of teaching and learning environments as...
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Influence of Audio-Visual Presentations on Learning Abstract Concepts
Shu-Ling Lai
International Journal of Instructional Media Vol. 27, No. 2 (2000) pp. 199–206
Describes a study of college students that investigated whether various types of visual illustrations influenced abstract concept learning when combined with audio instruction. Discusses results of analysis of variance and pretest posttest scores in ...
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A Case Study of Technology-Enhanced Historical Inquiry
Shu Ching Yang
Innovations in Education and Teaching International Vol. 46, No. 2 (May 2009) pp. 237–248
The paper describes the integration of web resources and technology as instructional and learning tools in oral history projects. The computer-mediated oral history project centred around interviews with community elders combined with new...
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From TPACK-in-Action Workshops to Classrooms: CALL Competency Developed and Integrated
Shu-Ju Diana Tai
Language Learning & Technology Vol. 19, No. 1 pp. 139–164
This study investigated the impact of a CALL teacher education workshop guided by the TPACK-in-Action model (Tai, 2013). This model is framed within Technological Pedagogical Content Knowledge (TPACK, Mishra & Koehler, 2006) and advocates a...
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Online Catalog Searching Performance and Academic Achievement and Abilities
Shu-hsein Chen
Journal of Computing in Higher Education Vol. 5, No. 1 (1993) pp. 51–64
A study investigated the relationship of 35 high school students' online catalog search performance and their academic achievement and verbal, quantitative, and analytical abilities as measured by standardized tests. Results indicate a moderate...
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Information Seeking as Problem-Solving Using a Qualitative Approach To Uncover the Novice Learners' Information-Seeking Processes in a Perseus Hypertext System
Shu Ching Yang
Library & Information Science Research Vol. 19, No. 1 (1997) pp. 71–92
Examines six cases of information-seeking behaviors--initiation, selection, exploration, formulation, collection, and presentation--as undergraduate students work through class exercises using Perseus, a Greek history information database. Describes ...
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Integrating English for specific purposes courseware into task-based learning in a context of preparing for international trade fairs
Shu-Chiao Tsai
Australasian Journal of Educational Technology Vol. 29, No. 1 (Mar 01, 2013) pp. 111–127
This study reports on integrating courseware for participating in international trade fairs into English for specific purposes (ESP) instruction at a technical university in Taiwan. An Information and Communication Technology (ICT) approach...
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Courseware development for semiconductor technology and its application into instruction
Shu-chiao Tsai
Computers & Education Vol. 52, No. 4 (May 2009) pp. 834–847
This study reports on the development of ESP (English for specific purposes) courseware for semiconductor technology and its integration as a “silent partner” into instruction. This kind of team-teaching could help overcome current problems...
Language: English
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Determining the differences between online and face-to-face student–group interactions in a blended learning course
Hang Shu; Xiaoqing Gu
Internet and Higher Education Vol. 39, No. 1 (October 2018) pp. 13–21
Blended learning (B-learning) is a common practice in higher education, and various principles, characteristics, models, and strategies have been widely studied to improve B-learning performance. However, crucial differences in student–group...
Language: English
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Empowering EIL learning with a Web 2.0 resource: An initial finding from the cross campus Storybird feedback study
Gloria Shu Mei Chwo
Computers & Education Vol. 84, No. 1 (May 2015) pp. 1–7
Although much has been researched about feedback on traditional paper or wordprocessed compositions, responded to offline, little has yet been done on compositions published and responded to in a web 2.0 environment. This study therefore...
Language: English
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Tagclouds and group cognition: Effect of tagging support on students' reflective learning in team blogs
Ying Xie; Shu‐Yuan Lin
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1135–1150
We investigated the effects of supported tagging (a prompting mechanism for students to stop and think about their writing) for team blogging on undergraduate students' reflective learning and the relationship between tagclouds and group cognition....
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In-Service Teachers' Self-Efficacy, Professional Development, and Web 2.0 Tools for Integration
Shu Chien Pan; Teresa Franklin
New Horizons in Education Vol. 59, No. 3 (December 2011) pp. 28–40
Background: The implementation and integration of computer technologies in K-12 education has seen nearly constant growth since the early 1980s (Culp, Honey, Mandinach & Bailey, 2003), in part because this trend has become synonymous with skills...
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The Framework of Knowledge Creation for Online Learning Environments
Hsiu-Mei Huang; Shu-Sheng Liaw; Shu-Sheng Liaw
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 30, No. 1 (Feb 15, 2004)
Abstract: In today’s competitive global economy characterized by knowledge acquisition, the concept of knowledge management has become increasingly prevalent in academic and business practices. Knowledge creation is an important factor and remains a ...
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Integration of the High-tech and Low-tech in Distance Teacher Training in China: An insight from the case of Jiangsu Radio and Television University
Xiangyang Zhang; Shu-chiu Hung
International Review of Research in Open and Distance Learning Vol. 8, No. 1 (Feb 27, 2007)
This paper reports the result and subsequent exploration of the pilot multi-media in-service teacher training programme with BA degree (non-honour) ( English Language Education) undertaken in the past three years (2001-2004) in China’s distance...
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The Trade Fair: Introducing ESP Multimedia at a Technical University in Taiwan
Shu-Chiao Tsai; B. Davis
International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 3 (Sep 21, 2008) pp. 45–55
This discussion provides an overview of steps in developing and assessing ESP multimedia courseware at a technical university in Taiwan. The courseware is designed to expand language skills that foster Chinese learners of English as they develop...
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Proposing an Educational Scaling-and-Diffusion Model for Inquiry-Based Learning Designs
David Hung; Shu-Shing Lee
Educational Technology Vol. 55, No. 1 (2015) pp. 27–33
Education cannot adopt the linear model of scaling used by the medical sciences. "Gold standards" cannot be replicated without considering process-in-learning, diversity, and student-variedness in classrooms. This article proposes a...
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Action Research of the Multiple Intelligence (MI), Cooperative Learning, and Game-Based Teaching into Summer Intensive English Classes for Mixed-Level and Mixed-Age Students
Shu-Chin Su; Eleen Liang
Universal Journal of Educational Research Vol. 5, No. 11 (2017) pp. 1977–1985
This study is based on the "2014 the Schweitzer Program" in Taiwan which spanned for four weeks from the 2nd to 29th of August. The lessons included four classes of multimedia picture books and eight game-based lessons. The aim of this...
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Carnations and the Floriculture Industry: Documenting the Cultivation and Marketing of Flowers in Colorado
Shu Liu; Linda M. Meyer
Journal of Archival Organization Vol. 6, No. 1 (2008) pp. 6–23
The Records of the Colorado Flower Growers Association (CFGA) is an archival collection documenting the association prior to its 1979 name change. The CFGA was founded in 1928 to support the production and marketing of greenhouse flowers grown...
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Examining Teacher Verbal Immediacy and Sense of Classroom Community in Online Classes
Shu-Fang Ni; Ronald Aust
International Journal on E-Learning Vol. 7, No. 3 (July 2008) pp. 477–498
This study used quantitative measures to gather data from online students to analyze the effects of perceptions about teacher verbal immediacy and classroom community on students' level of satisfaction, perceived learning, and online discussion...
Topics: Community, Interaction, Distance Education, Instructional Design, Educational Technology, eLearning, Communication
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Effects of tagcloud-anchored group discussions on pre-service teachers\u2019 collaborative knowledge construction
Shu-Yuan Lin; Ying Xie
Australasian Journal of Educational Technology Vol. 33, No. 2 (Jun 09, 2017)
Group discussions are critical for students constructing new understanding and knowledge in both classroom and distance education. Tagclouds can provide an intuitive overview about the group\u2019s collective knowledge and could potentially be used...
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Informal Language Learning Setting: Technology or Social Interaction?
Taher Bahrani; Tam Shu Sim
Turkish Online Journal of Educational Technology Vol. 11, No. 2 (April 2012) pp. 142–149
Based on the informal language learning theory, language learning can occur outside the classroom setting unconsciously and incidentally through interaction with the native speakers or exposure to authentic language input through technology. However,...
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Quality, Evolution, and Positional Change of University Students' Argumentation Patterns about Organic Agriculture during an Argument-Critique-Argument Experience
Shu-Mey Yu; Larry D. Yore
International Journal of Science and Mathematics Education Vol. 11, No. 5 (October 2013) pp. 1233–1254
The purpose of this study was to investigate the quality, evolution, and position of university students' argumentation about organic agriculture over a 4-week argument-critique-argument e-learning experience embedded in a first year university ...
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An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches
Hsiu-Mei Huang; Shu-Sheng Liaw
The International Review of Research in Open and Distributed Learning Vol. 19, No. 1 (Feb 23, 2018)
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner\u2019s knowledge and a real-life experience. Recently, virtual...
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Fostering Foreign Language Learning through Technology-Enhanced Intercultural Projects
Jen Jun Chen; Shu Ching Yang
Language Learning & Technology Vol. 18, No. 1 pp. 57–75
The main aim of learning English as an international language is to effectively communicate with people from other cultures. In Taiwan, learners have few opportunities to experience cross-cultural communication in English. To create an authentic EFL ...
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The Effects of Analogies and Mathematics Ability on Students' Programming Learning Using Computer-Based Learning
Shu-Ling Lai; Judith L. Repman
International Journal of Instructional Media Vol. 23, No. 4 (1996) pp. 355–64
Purposes of this study were to determine: (1) if analogies and elaboration and placement of the analogies help novices learning a computer-programming language; (2) if students' mathematics ability influences programming learning; and (3) the...
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Exploring Students' Perceptions of Integrating Wiki Technology and Peer Feedback into English Writing Courses
Wen-Chuan Lin; Shu Ching Yang
English Teaching: Practice and Critique Vol. 10, No. 2 (July 2011) pp. 88–103
This study applied Wiki technology and peer review to an English as a foreign language writing class. The objective was to investigate whether this system, as a collaborative platform, would improve students' writing skills. The study gauged...
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Exploring the Roles of Google.doc and Peer e-Tutors in English Writing
Wen-Chuan Lin; Shu Ching Yang
English Teaching: Practice and Critique Vol. 12, No. 1 (May 2013) pp. 79–90
This study explored college students' experiences with and perceptions of integrating both the Google.doc and peer e-tutors into an English writing course. This socio-cultural study employed online collaborative learning mechanisms with an...
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Investigating the ICT Use and Needs of ‘Digital Natives' In Learning English at a Taiwanese University
Chao- Ko; Siew Thang; Shu-chen Ou
International Journal of Web-Based Learning and Teaching Technologies Vol. 9, No. 2 (April 2014) pp. 32–45
This article reports key findings of a study which investigated the use of technology by 569 ‘digital natives' students for English Language learning and recreational purposes. Their views on the applicability of technological tools such as facebook,...
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How factors of personal attitudes and learning environments to affect gender difference toward mobile learning acceptance
Shu-Sheng Liaw; Hsiu-Mei Huang
The International Review of Research in Open and Distributed Learning Vol. 16, No. 4 (Nov 02, 2015)
Mobile technology for learning empowers the shift from traditionally pure instructor-centered classroom teaching to fully learner-centered educational settings. Although mobile learning (m-learning) accessing Internet resources anytime and anywhere, ...
Topics: Gender, Educational Technology, Internet, Attitudes
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A Study of Online Misrepresentation, Self-Disclosure, Cyber-Relationship Motives, and Loneliness among Teenagers in Taiwan
Chiao Ling Huang; Shu Ching Yang
Journal of Educational Computing Research Vol. 48, No. 1 (2013) pp. 1–18
The purpose of this study was to investigate the relationships between online misrepresentation (OM), self-disclosure (SD), cyber-relationship motives (CRM), and loneliness in teenagers. A survey was conducted using a sample of 608 Taiwanese...
Topics: Adolescents
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Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary
Zhi-Hong Chen; Shu-Yu Lee
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 70–81
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components:...