Search results for author:"Shinichi Sato"
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World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3481–3489
We propose a way to reflect in problem-based learning (PBL) by using a social media and its viewer. Earlier studies say that reflection is important in PBL; however, few case studies show concrete methods and practice within authentic PBL projects....
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1615–1620
ICT education and Communication via the Internet among Students come to stay all over the world. It naturally lead that International Collaborative Project (ICP) is needed. Its sophisticated design enables direct exchange even after the preparatory...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1357–1362
We have been hosting an International Collaborative Project based on constructivist theories. There have been discussions on how to make an authentic setting for students to acquire the competencies to enrich their lives. In reviewing our experience,...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1197–1202
Participatory media like social networking services (SNSs) and blogs are currently popular, especially among the youth. It is necessary to focus on the informal learning that is emerging with this media and to incorporate it in schools. In this...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2770–2775
In Japanese traditional folk dances, movements from waist to spine, or waist and body axes, are especially important. It is difficult for dance beginners to be aware of how to move their waist and body axis practically for better performance and...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1927–1932
The government course guideline was revised in 2012 with significant change in physical education. Dance has become compulsory after the revision. It has been reported that there are many teachers feeling anxious about teaching dance. What is needed ...
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 470–475
In this paper, we will describe a CG animation for tablet computer which was utilized for learning dancing. It was used for high school students who practice dancing so that we could examine its learning effectiveness. As a result, it became clear...
How to Cultivate Global Competencies Through Project-Based Collaborative Learning in University Students
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1141–1146
It is needed for young generation among Asian countries to enhance communication via the network and get the opportunities to talk directory regarding issues such as gender, democracy and well beings and educations. Authentic settings such as...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 2320–2325
In this research, authors made CG (Computer Graphics) animations based on measured data captured by using the Xsens MVN motion capture system for the two types of traditional Japanese folk dance, ‘Minbu’ and ‘Kagura’. Then we tried to investigate...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2209–2214
We should consider authentic settings for students which provoke collaboration in the internet era. We have been hosting an International Collaborative Project (ICP) for over one decade. After reviewing our experiences, we found that if the students ...
Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1049–1053
The authors developed a smartphone application called “Children’s Own Museum,” intended to compose a part of a family portfolio. The application includes a function to store pictures of objects designed by children, under the principle that it is...
Proposal of a System to Support Learners’ Reflection by Visualizing Data Stored in SNS through Experiential Learning
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3457–3466
First-year experience (FYE) has been a focus of university education, and the importance of experiential learning has been emphasized to elicit students’ positive response and independent efforts in learning. To achieve effective experiential...
Hiroki Oura; Toshio Mochizuki; Toshihisa Nishimori; Tomomi Sato; Yuji Nakamura; Takashi Ohno; Yoshikazu Tateno; Masaki Miyake; Shinichi Watanabe; Johanson Henrik; Kenichiro Matsumoto; Hajime Wada; Takashi Miyatani; Jun Nakahara; Yuhei Yamauchi
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5684–5688
This study introduces eJournalPlus, a tabletPC based reading support software. The goal is to assist the user in reading e-documents with accurate comprehension and critical attitude to improve his/her critical reading skills. In the software, the...