Search results for author:"Shengquan Yu"
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Educational Technology & Society Vol. 18, No. 4 pp. 385–400
The continuous generation and evolution of digital learning resources is important for promoting open learning and meeting the personalized needs of learners. In the Web 2.0 era, open and collaborative authoring is becoming a popular method by which ...
British Journal of Educational Technology Vol. 44, No. 1 (Jan 29, 2013) pp. 95–111
As school networks get more available, reading instruction in a computer classroom has become more and more popular in China. Although information and communication technology (ICT) has brought about some improvements in classroom teaching, it must...
British Journal of Educational Technology Vol. 44, No. 1 (Jan 29, 2013)
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 192–204
The present study uses a text data mining approach to automatically discover learner interests in open learning environments. We propose a method to construct learner interests automatically from the combination of learner generated content and...
International Journal of Education and Development using ICT Vol. 9, No. 3 (Dec 27, 2013)
As an emerging mobile terminal, the tablet computer has begun to enter into the educational system. With the aim of having a better understanding of the application and people's perspectives on the new technology in K-12 schools in China, a survey...
Effects of Cooperative Translation on Chinese EFL Student Levels of Interest and Self-Efficacy in Specialized English Translation
Computer Assisted Language Learning Vol. 29, No. 3 (2016) pp. 477–493
Translation instruction is very important in specialized English teaching activities. The effectiveness of current specialized English translation instruction (SETI) in mainland China, however, is unclear because university students have become less ...
EdMedia + Innovate Learning 1999 (1999) p. 1657
Static graphics-based virtual realty technology is a technology that provides the fundamental VR experience. Its most outstanding feature is the low cost of research & development, simple and easy operation process. This article uses QuickTime VR...
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 245–255
Open knowledge communities (OKCs) have become popular in the era of knowledge economy. This study aimed to explore how users collaboratively create and share knowledge in OKCs. In particular, this research identified the behavior distribution and...
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 206–224
This paper presents a new model for organizing learning resources: Learning Cell. This model is open, evolving, cohesive, social, and context-aware. By introducing a time dimension into the organization of learning resources, Learning Cell supports...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1130–1135
This paper presents a Web-Based Learning Platform based on a super learning object (Chao Zi) with these unique features: self contained teaching objects, openness, capability of aggregation and evolution. Because the learning units of this platform ...
British Journal of Educational Technology Vol. 45, No. 5 (Sep 16, 2014) pp. 880–901
The openness of open-knowledge communities (OKCs) leads to concerns about the knowledge quality and reliability of such communities. This confidence crisis has become a major factor limiting the healthy development of OKCs. Earlier studies on trust...
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 288–299
Solving non-routine problems is one of the most important skills for the 21st century. Traditional paper-pencil tests cannot assess this type of skill well because of their lack of interactivity and inability to capture procedural data. Tools such...
Exploring a Personal Social Knowledge Network (PSKN) to aid the observation of connectivist interaction for high‐ and low‐performing learners in connectivist massive open online courses
British Journal of Educational Technology Vol. 50, No. 1 (January 2019) pp. 199–217
This study adds a new perspective to the observations about connectivist interaction behavior in cMOOCs by extending the notion of network building from the perspective of individuals. We explore the possibility of building a learning network named...