Search results for author:"Shao I Chiu"
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To Promote Educational Quality of Taiwan Vocational Senior High School by Six Sigma
Shao-I Chiu; Su-Lin Chiu; Jin-Lan Chiou
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 4163–4169
In recent years, Taiwan's private schools at all levels offers many educational opportunities for the country, long-term survival and operation of private schools for the sake of development, The Ministry of Education since 2001 against the ailing...
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Building East and West Collaboration for Administration and Delivery of Higher-Level Distance Learning
Larry K. Bright; Pai-Tsang (Danniel) Chen; Shao-I Chiu
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2287–2293
As global demand continues to increase for access to Web resources, the impact on teaching styles both East and West continues to be felt. The impact of information and technology communication change on educational leadership theories and teaching...
Topics: Educational Technology, Change, Inclusive Education, Information Communication Technologies, Teaching Methods
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Exploration Nature of Technological Creativity
shao-I Chiu; Hsiu-Yuan Hu; Tung-Yen Chen
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1395–1402
This study aims at understanding the nature of technological creativity as a reference for technological creativity courses and teaching methods. Interviews are done with 4 people from the industry and academic circle that have practical experience...
Topics: Creativity, Teaching and Learning with Emerging Technologies
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A Study of Online Game Addiction and Aggression and Related Factors of the Interrelation for Junior High School Students
Der-Hsiang Huang; Hsiu-Yuan Hu; Shao-I Chiu; Ho-Yuan Huang
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1917–1923
This research attempts to define the statistical distribution using the involvement of playing online games, online game addiction, and aggression for junior high school students with different social background. The main findings are mentioned as...