Search results for author:"Shan-Mei Chang"
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Computers & Education Vol. 73, No. 1 (April 2014) pp. 129–140
We studied the content of the team mental model with a case study about a successful online game team. This team was formed by high-ranking managers in a large raid guild to conduct a raid in War of Worldcraft. They were interviewed with a set of 5...
Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use
Computers & Education Vol. 135, No. 1 (July 2019) pp. 123–137
Many studies have shown that some game motives help to identify the risk for the development of problematic Internet use, especially advancement, escapism and socializing. Previous researchers have investigated multiple risky motives in each study...
The mediation effects of gaming motives between game involvement and problematic Internet use: Escapism, advancement and socializing
Computers & Education Vol. 122, No. 1 (July 2018) pp. 43–53
The main purpose of this study was to examine the longitudinal mediation effects of multiple gaming motives from online game involvement to problematic Internet use (PIU). In terms of mediators, the present study included three specific gaming...