Search results for author:"Seiji Isotani"
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Computers & Education Vol. 51, No. 3 (November 2008) pp. 1283–1303
One of the key issues in e-learning environments is the possibility of creating and evaluating exercises. However, the lack of tools supporting the authoring and automatic checking of exercises for specifics topics (e.g., geometry) drastically...
International Journal of Computer-Supported Collaborative Learning Vol. 4, No. 4 (December 2009) pp. 445–478
One of the main difficulties during the design of collaborative learning activities is adequate group formation. In any type of collaboration, group formation plays a critical role in the learners' acceptance of group activities, as well as the...
Computers & Education Vol. 54, No. 4 (May 2010) pp. 809–834
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex...
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories
Seiji Isotani; Riichiro Mizoguchi; Sadao Isotani; Olimpio M. Capeli; Naoko Isotani; Antonio R.P. L. de Albuquerque; Ig. I. Bittencourt; Patricia Jaques
Computers & Education Vol. 63, No. 1 (April 2013) pp. 267–284
When the goal of group activities is to support long-term learning, the task of designing well-thought-out collaborative learning (CL) scenarios is an important key to success. To help students adequately acquire and develop their knowledge and...
Journal of Educational Technology & Society Vol. 19, No. 2 (2016) pp. 215–227
Flow is the affective state in which a learner is so engaged and involved in an activity that nothing else seems to matter. In this sense, to help students in the skill development and knowledge acquisition (referred to as learners' growth process)...
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 320–336
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are...
Affective states in computer-supported collaborative learning: Studying the past to drive the future
Rachel Carlos Duque Reis; Seiji Isotani; Carla Lopes Rodriguez; Kamila Takayama Lyra; Patrícia Augustin Jaques; Ig Ibert Bittencourt
Computers & Education Vol. 120, No. 1 (May 2018) pp. 29–50
CSCL investigates ways of promoting students' collaboration through technology. Although affective states and socio-emotional factors have an important effect on learning, few studies have classified and analyzed the results obtained by the...