Search results for author:"Scott Campbell"
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(2001) pp. 1–53
Mobile Communication and Civil Society: Linking Patterns and Places of Use to Engagement with Others in Public
Human Communication Research Vol. 37, No. 2 (April 2011) pp. 207–222
This study examined whether and how mobile communication influences the extent to which one engages with new people in public settings. Contrary to our expectation, general use of the technology in public did not detract from conversing with...
World Conference on Educational Media and Technology 2003 (2003) pp. 1040–1045
Since its beginning in 1987, the Farmer's Bookshelf agricultural information delivery system has evolved from a floppy diskette-based system on a Macintosh computer to a World Wide Web-based system. Beginning with only a few fruit crops in Hawaii,...
Perceptions of Mediated Presence in an Asynchronous Online Course: Interplay of Communication Behaviors and Medium
Distance Education Vol. 25, No. 2 (Oct 01, 2004) pp. 215–232
This investigation of student perceptions of mediated presence in an online college class yielded two key findings. First, perceptions of the instructor's mediated presence were significantly higher than perceptions of the other students' presence....
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012 (November 2012)
Discipline of Paediatrics & Child Health The University of Sydney
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 888–890
Case-based learning scenarios are a proven, effective learning tool. Mobile devices can be used for the scenarios to enhance medical student learning when needed, at the patient bedside. Initial evaluation demonstrated students were positive about...
Gordon Fox; Scott Campbell; Arcadii Grinshpan; Xiaoying Xu; John Holcomb; Catherine Bnteau; Jennifer Lewis; Kandethody Ramachandran
Journal of STEM Education Vol. 18, No. 3 (Oct 03, 2017)
This paper describes the development of a program of project-based learning in Calculus courses at a large urban research university. In this program, students developed research projects in consultation with a faculty advisor in their major, and...
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
Brent Gregory; Sue Gregory; Denise Wood; Yvonne Masters; Mathew Hillier; Frederick Stokes-Thompson; Anton Bogdanovych; Des Butler; Lyn Hay; Kim Flintoff; Stefan Schutt; Robyn Alderton; Ieva Stupans; Lindy McKeown Orwin; Andrew Cram; Grant Meredith; Jenny Grenfell; Francesca Collins; Allan Ellis; Lisa Jacka; Ian Larson; Andrew Fluck; Helen Farley; Jay Jay Jegathesan; Dale Linegar; Debbie McCormick; Jason Zagami; John Campbell; Angela Thomas; Nona Muldoon; Ali Abbas; Ian Burnett; Sheila Scutter; David Ellis; Suku Sinnappan; Katrina Neville; Ashley Aitken; Simeon Simoff; Xiangyu Wang; Mandy Salomon; Kay Souter; Greg Wadley; Michael Jacobson; Anne Newstead; Gary Hayes; Scott Grant; Alyona Yusupova
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 475–490
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education...