Search results for author:"Robert Mclaughlin"
Total records matched: 11 Search took: 0.112 secs
35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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Let’s Play: The role and value of games and simulations in education!, Part 1
Michael Searson; Bill Halverson; Robert McLaughlin; Calin Cazan; Ann DeMarle; Joel Foreman; Peggy Benton; Melanie Zibit; David Gibson; Debra Sprague
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2089–2091
A diverse group of educators will present an array of perspectives on the role and value of games and simulations as educational tools. Papers will include the "Characteristics and Functions of Games," "What Educators Can Learn from Game Developers?"...
Topics: Games, Graphics, Virtual Environments
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Digital Divide and International Research and Development in Information Technology and Teacher Education, Part 1
Therese Laferriere; Paul Resta; Niki Davis; Robert Mclaughlin; Michael Orey; Geoffrey Shakwa; Todd Malone; Hilary Wilder; Ian Gibson; Sally Beisser; Ann FitzGibbon; Eileen Brennan Freeman; Jose Aires Castro-Filho; Joke Voogt; Gerald Knezek; Connie Hargrave
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 743–745
The maturing research and development foci of SITE's International Committee have an ethical dimension. Comparative research and international collaboration are a healthy way, facilitated by communication technologies, to increase diversity within...
Topics: Digital Divide
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A Snapshot of Distance Learning in Hong Kong
Franklin Angulo; Robert Darneille; Ryan McLaughlin; Eric Wong; Karen Lemone
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 324–330
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The Digital Equity Network and its Free Portal and Toolkit
Robert McLaughlin
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 603–605
Interested PT3 project leaders, staff and evaluators formed a Digital Equity Network to define major digital divide issues in education, identify promising and proven strategies and resources for fostering digital equity, share such strategies and...
Topics: Community
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Let’s Play: The role and value of games and simulations in education!, Part 2
Michael Searson; Bill Halverson; Robert McLaughlin; Calin Cazan; Ann DeMarle; Joel Foreman; Peggy Benton; Melanie Zibit; David Gibson; Debra Sprague
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2092–2094
A diverse group of educators will present an array of perspectives on the role and value of games and simulations as educational tools. Papers will include the "Characteristics and Functions of Games," "What Educators Can Learn from Game Developers?"...
Topics: Virtual Environments, Graphics, Games
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Digital Divide and International Research and Development in Information Technology and Teacher Education, Part 2
Therese Laferriere; Paul Resta; Niki Davis; Robert Mclaughlin; Michael Orey; Geoffrey Shakwa; Todd Malone; Hilary Wilder; Ian Gibson; Sally Beisser; Ann FitzGibbon; Eileen Brennan Freeman; Jose Aires Castro-Filho; Joke Voogt; Gerald Knezek; Connie Hargrave
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 746–748
The maturing research and development foci of SITE's International Committee have an ethical dimension. Comparative research and international collaboration are a healthy way, facilitated by communication technologies, to increase diversity within...
Topics: Digital Divide
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Games and Simulations as Tools for Educational Reform
Robert McLaughlin; Michael Searson
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2011–2012
Researchers are studying the role of games and simulations for learning in formal and informal settings. Issues being considered include the potential of electronic and video games as learning tools (Foreman, 2004); games that are (and are not)...
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Digital Equity Toolkit
Robert McLaughlin
Society for Information Technology & Teacher Education International Conference 2002 (2002) p. 394
The National Institute for Community Innovations, in collaboration with the PT3 program's digital equity tgask force, has developed a free toolkit pointing preservice and inservice educators and teacher education faculty to free resources enabling...
Topics: Community, Teachers, Preservice Teacher Education
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Grounded Metadata
Michael Knapp; Brandt Kurowski; David Gibson; Sara Dexter; Robert McLaughlin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2491–2498
Abstract: Development of metadata (data about data) can be challenging because the vocabulary needs to be reliable yet flexible and extensible, locally relevant yet widely applicable and interoperable, and both machine and human readable. This...
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The International Virtual Library Co-op
Robert McLaughlin
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 753–754
The public "surface Web" consists of about 2.5 billion pages. The "deep Web", providing materials via user authorization, offers 400 times more content, and has been developed by the library profession. The deep Web offers instructional,...
Topics: Community, Professional Development, Instructional Materials, Library
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Alumni Relationships in the Electronic Age: An Assessment of a Permission Based E-Mail Campaign
Robert S. Moore; Caragh E. McLaughlin
College Student Journal Vol. 41, No. 4 (December 2007) pp. 987–998
E-mail is seen as an inexpensive, fast way to communicate with university constituencies, especially alumni. The next logical stage for the use of this Internet technology is the development and evaluation of permission based e-mail (PBE) campaigns. ...