Search results for author:"Richard Van Eck"
Total records matched: 13 Search took: 0.111 secs
University of North Dakota
Promoting Transfer of Mathematics Skills through the Use of a Computer-Based Instructional Simulation Game and Advisement
Mid-South Instructional Technology Conference 2001 (April 2002)
This study looked at the effect of contextual advisement and competition on transfer of mathematics skills in a computer-based instructional simulation game and simulation in which game participants helped their "aunt and uncle" fix up a house....
The effect of contextual pedagogical advisement and competition on middle-school students’ attitude toward mathematics using a computer-based simulation game
Journal of Computers in Mathematics and Science Teaching Vol. 25, No. 2 (April 2006) pp. 165–195
Many students enter mathematics courses with a poor attitude toward mathematics (Gal & Ginsburg, 1994), making attitude as important a consideration as achievement in mathematics (e.g., CTGV, 1992; Marsh, Cairns, Relich, Barnes, & Debus, 1984;...
Topics: computer mediated communication, Simulation, problem based learning, Pedagogy, problem solving, eLearning, interactive learning, Educational multimedia, Computer-supported collaborative learning, Teaching Methods, Interactive Multimedia Systems, human-computer interaction, Multimedia, Interactivity, hypermedia, Educational Technology, interactive, Mathematics, Curriculum, instruction, Instructional Design, education, k-12, Cognition, technology, Interaction
The Effect of Advisement and Competition on Transfer, Advisor Use, and Attitude toward Mathematics Using a Computer-Based Simulation Game
Annual Meeting of the American Educational Research Association 2000 (April 2000)
This study looks at the roles that competition and context of advisement play in transfer, advisor use, attitude toward mathematics, and attitude toward instruction in a computer-based simulation game that required the use of mathematics skills. It...
The effect of advisement and competition on transfer, advisor use, and attitude toward mathematics using a computer-based simulation game
The effect of advisement and competition on transfer, advisor use, and attitude@toward@mathematics using a computer-based simulation@game (2000) pp. 1–281
This study looked at the effect of contextual advisement and competition on transfer of mathematics skills, attitude, and advisor use in a computer-based instructional game and simulation. Game participants helped their “aunt and uncle” fix up a...
The Effect of Competition and Contextualized Advisement on the Transfer of Mathematics Skills in a Computer-Based Instructional Simulation Game
Educational Technology Research and Development Vol. 50, No. 3 (2002) pp. 23–41
This study examined the effect of video-based contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their "aunt and uncle" fix up a house. Participants were 123...
Journal of Interactive Learning Research Vol. 16, No. 2 (April 2005) pp. 195–217
Pedagogical agents are gaining acceptance as effective learning tools (Baylor & Ryu, 2003; Moreno, Mayer, Spires & Lester 2001; Moreno, 2004). The increase in the use of agents highlights the need for standardized measurements for evaluating user...
Topics: testing, Interaction, research, Assessment, Educational Technology, Multimedia, Interactivity, Pedagogy, eLearning, interactive learning, computer mediated communication, Educational multimedia, intelligent tutoring systems, Human Computer Interaction, Computer-Based Training, Interactive Multimedia Systems, Research Methods
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2478–2481
This paper describes the process of developing an authoring tool for AutoTutor 3D. The new architecture of AutoTutor 3D has four models: Domain model, Student model, Tutor model and Interface model. To date, the complexity of authoring the scripts...
Preparing Instructional Designers for Game-Based Learning: Part III. Game Design as a Collaborative Process
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 5 (September 2010) pp. 38–45
In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the...
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 4 (July 2010) pp. 19–27
As noted in part I of this article (published in "TechTrends 54"(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video) games. In general, instructional designers know little about...
Can Simulator Immersion Change Cognitive Style? Results from a Cross-Sectional Study of Field-Dependence--Independence in Air Traffic Control Students
Journal of Computing in Higher Education Vol. 27, No. 3 (December 2015) pp. 196–214
Air traffic control (ATC) operations are critical to the U.S. aviation infrastructure, making ATC training a critical area of study. Because ATC performance is heavily dependent on visual processing, it is important to understand how to screen for...
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 3 (May 2010) pp. 27–37
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based...
Technology, Knowledge and Learning Vol. 20, No. 3 (2015) pp. 277–297
The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part...