Search results for author:"Richard Stein"
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Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Journal of Interactive Learning Research Vol. 20, No. 4 (October 2009) pp. 487–505
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine...
An empirically-based, tutorial dialogue system: design, implementation and evaluation in a first year health sciences course.
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 562–572
This paper presents one possible approach to providing individualised and immediate feedback to students' written responses to short-answer questions. The classroom context for this study is a large first-year undergraduate health sciences course....
Student Views on the Cost of and Access to Textbooks: An Investigation at University of Otago (New Zealand)
Open Praxis Vol. 9, No. 4 (Dec 16, 2017) pp. 403–419
The rising cost of textbooks is influencing students\u2019 choice of courses, as well as the quality of their learning experience once they are enrolled in a course, according to recent studies. This paper builds on those studies by exploring the...
Journal of Interactive Learning Research Vol. 19, No. 2 (April 2008) pp. 225–249
This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally...
A Look inside a MUVE Design Process: Blending Instructional Design and Game Principles to Target Writing Skills
Journal of Educational Computing Research Vol. 40, No. 3 (2009) pp. 295–321
The number of games, simulations, and multi-user virtual environments designed to promote learning, engagement with subject matter, or intended to contextualize learning has been steadily increasing over the past decade. While the use of these...