Search results for author:"Reneta Lansiquot"
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New York City College of Technology
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3435–3440
Do museum interns receive effective training to connect with groups of diverse public middle school students? Do they make exhibits relevant? This paper analyzes the intern preparation and programs at a major metropolitan museum targeting audiences...
Artifacts, Social Studies, and Language Arts: How Interactive Iconography Can Improve Children’s Writing
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5276–5285
A three-month study examined how interactive iconography (interactive: non-sequential and user-controlled interfacing; iconography: a set of pictures or symbols connected with people or themes) impacts social studies and promotes critical writing...
Journal of Interactive Learning Research Vol. 21, No. 3 (July 2010) pp. 367–381
A three-month study examined how interactive iconography impacts social studies and promotes critical writing skills. Groups of three middle-school immigrant students constructed museum labels using Scope Out, an experimental online revision tool...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1084–1086
Using open-source virtual-worlds applications can foster student engagement. This best practices session will explore techniques developed over several years of technology classroom and educational research experience facilitating interdisciplinary...
Constructivism In Action: How interactive iconography can encourage points of view and foster critical thinking
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 1653–1658
This presentation is on constructivism in action and will demonstrate how visual scope, as interpreted through interactive iconography, impacts the development of a student's social studies and language arts critical thinking skills. The application ...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2217–2223
First-year problem-solving computer programming courses (CS1) are gateway courses with low passing rates. In this study, we compared the development of computer programming skills between two groups of undergraduate students taking a CS1 course. In...
Journal of Interactive Learning Research Vol. 26, No. 1 (January 2015) pp. 105–123
** Invited as a paper from ED-MEDIA 2011 ** This study explored the use of a tailored online peer review program for first-year undergraduate students at an urban college of technology. The program facilitated group peer review in meaningful and...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 644–646
Recent topics in education have focused on using virtual worlds to enhance learning. However, the use of this technology needs to be assessed for effectiveness to justify its place in blended learning, hybrid, and online courses. This mixed...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) p. 1189
Almost a decade ago, Bloom’s Taxonomy was revised to add emphasis both to the higher-order complexity of “creating” (over “evaluation”), and to emphasize metacognitive processes (Krathwohl, 2002). Today’s learners are adept at “authoring” using...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2660–2664
Although today’s students enter the classroom as digital natives, their language learning needs have not changed from earlier students. Educators can leverage the virtual world known to students in helping to develop their language skills. In a...
Pictures of history: Fostering children's@writing through interactive iconography (2008) pp. 1–107
This three-month, mixed-methodology study examined how ancient iconography , a set of pictures or symbols connected with people or themes, impacts social studies and critical writing skills. Randomly selected groups of three middle...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) p. 3861
Virtual worlds as educational platforms have gained some currency in higher education. Traditional applications usually include developing models that reflect some component of external reality, and then allowing students to use this model to create ...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3655–3660
A mixed-methodology study examined whether using Alice, designed to introduce students to computer programming in a 3D environment, was more effective than using Visual Basic to develop problem-solving skills in first-year college students in an...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1094–1103
This study explored the use of a tailored online writing program for first-year undergraduate students at an urban college of technology. The program facilitated group peer review focusing on feedback-on-feedback in meaningful and technologically...
Global Learn 2015 (April 2015) pp. 516–519
Intentional interdisciplinary pedagogies allow students to connect and integrate knowledge purposefully. We will explore the innovative approaches to learning and learning environments, the concept of play, and the implications for educators and...
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 658–664
An educational research study explored the use of virtual worlds to facilitate student learning in the geosciences. A Second Life island was designed, and we programmed modules covering concepts related to mountain weather and sea breeze to be used...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2853–2857
In much of the same way that the media uses discussions in the blogosphere to gauge public opinion, so too can educators use blogs to gauge student progress. The purpose of this exploratory study was to consider the effectiveness of three types of...
Global Learn 2016 (Apr 28, 2016) pp. 333–336
Interdisciplinary learning in virtual worlds allows students to create and explore concepts. Second Life, a popular 3D virtual world, can be used to support integrative learning in interdisciplinary courses. This paper will explain how simulations...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4142–4145
As part of a recent project entitled “Creating and Sustaining Diversity in the Geo-Sciences among Students and Teachers in the Urban and Coastal Environment of New York City” three-dimensional virtual modules will be created in Second Life to teach...
- Lansiquot, Reneta (18)
- Rosalia, Christine (5)
- Cabo, Candido (3)
- Blake, Reginald (2)
- Liou-Mark, Janet (2)
- Cuff, Zianne (1)
- Cunningham, Tamrah (1)
- Howell, Angela (1)
- Lansiquot, Reneta Davina Oraline (1)
- Perez, Meleny (1)